NVIDIA’s new RTX Ray tracing technology reveal was very impressive, with ultra-realistic graphics, shadows and reflections on different surfaces. The most impressive display was EA DICE’s Battlefield V, mainly due to its natural action-packed and fast-paced gameplay.
EA DICE’s Technical Director Christian Holmquist and DICE Media Editor Jonas Gammelholm were featured in an interview where they answered the players’ concerns regarding what they saw as “slow-motion” gameplay. They said it is runs in “rock solid” 1080p and 60 frames-per-second. Holmquist discussed the decision behind implementing NVIDIA’s new RTX Ray tracing technology, to “stay one step ahead” of competitors within the gaming industry.
We also saw some questions on the Internet before, reading some comments saying that ‘we are confused, the demo is running in slow-motion so how the game is running in real-time?’ And we are of course… it’s all fine. It’s 60fps, it’s rock solid
It’s always been important to us as a studio to stay one step ahead as we look to increase the graphical fidelity in games. With this new NVIDIA RTX platform, more detail than ever before can now be seen on the battlefield, from recognizing the flash of a muzzle being reflected off a car to spotting the detailed reflection of a devastated facade in a splash of water on the ground. Things in the environment will feel more lifelike and real and all-out war will never look the same.”
The Battlefield V open beta stars on September 6 and will be available on PC, Xbox One, and PS4. The game fully on October 19 for Xbox One, PlayStation 4 and PC platforms.
[Source: DSO Gaming]