Shadow of the Tomb Raider Difficulty Settings Detailed; Separate Difficulties for Combat, Exploration and Puzzles

Developer Eidos Montreal and publisher Square Enix’s upcoming entry in the Tomb Raider franchise, Shadow of the Tomb Raider, looks to be one of the best and most innovative instalments. According to Game Director Daniel Chayer-Bisson, it is the “the most difficult Tomb Raider of all the Tomb Raiders” as well. Earlier this month, the title received a new trailer, showcasing the new tombs players will explore and all the new obstacles, puzzles and enemies they’ll face.

Shadow of the Tomb Raider’s official website received a new blog post, discussing the game’s extensive accessibility and difficulty settings. An interesting point was how the development team split the difficulty settings based on the feature, allowing players to adjust the difficulty of combat, puzzles and exploration separately for a more tailored and enjoyable experience. Here are all the details and the differences between each difficulty.

Combat

Easy

  • Aim assist enabled
  • Enemies have lower health and do less damage
  • Ammunition boxes are plentiful
  • Enemies have illuminated silhouettes

Normal

  • Enemies have normal health and damage
  • Ammunition boxes are rare
  • Enemies have illuminated silhouettes

Hard

  • Enemies have increased health, do more damage and locate Lara more quickly.
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts

Deadly Obsession

  • Same as hard
  • No HUD icon when Lara is being detected by an enemy

Exploration

Easy

  • Obvious white paint on critical path
  • Longer saving grab timer
  • Base camps are lit

Normal

  • Discreet white paint on critical path
  • Normal saving grab timer
  • Base camps are unlit

Hard

  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instincts during exploration
  • Base camps are unlit

Deadly Obsession

  • Same as Hard
  • Base camps are unlit and require resources to light
  • Game only saves at Base camps

Puzzles

Easy

  • Lara gives direct hints on next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Objects necessary to progress highlighted in blue during Survival Instincts
  • Longer window of opportunity for timed mechanics

Normal

  • Lara gives general hints on the next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Normal window of opportunity for timed mechanics

Hard/Deadly Obsession

  • No hints are given by Lara

  • No Survival Instincts

  • Shorter window of opportunity for timer mechanics

Shadow of the Tomb Raider releases on September 14th for PS4, Xbox One, and PC. Unfortunately, the studio officially denied any possibility of a Nintendo Switch version arriving at a later date.

[Source: Shadow of the Tomb Raider]