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Kingdom Hearts 3 Interview Updated, New Details Emerge

July 2, 2013 by Jacob Saylor

An interview conducted a couple of days ago has been updated with more information pertinent to Kingdom Hearts 3.

A few days ago, on June 30, an interview with Series Director Tetsuya Nomura (Square Enix) shed some light on brand new information regarding Kingdom Hearts 3. Apparently, the interview has been updated with some fresh revelations. Nomura speaks on a multitude of different topics, ranging from premature announcements to visuals that could only be achieved through next-generation consoles.

When asked why Square Enix felt the need to announce Kingdom Hearts 3 with 1.5 HD Remix and Dream Drop Distance still so fresh in peoples' minds, Nomura admitted that it may have been a bit too early.

"I know there are many fans who are restless because we have only released spin off titles since KHII, so I decided to announce it along with FFXV. Considering the stage of development, though, I do think perhaps it is a bit early to be announcing it."

Another crazy tidbit that came out of this interview was an announcement that the graphics engine in Kingdom Hearts 3 will adjust itself to look more like each separate Disney world. Nomura had this to say on the subject:

"Among the developers we are calling the visuals the ‘Kingdom Shader’. On original worlds, the characters will go around with that feel to them. Then, to match the style of each Disney World, the Shader will adjust the visuals depending on the world."

Check out the updated portion of the interview here. There is a lot more that has been detailed, including information pertinent to Kingdom Hearts 3's unannounced plot, which Nomura states will continue where Dream Drop Distance left off.

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