Industry pioneer and incredible mastermind, Hideo Kojima, showcased his upcoming title, Death Stranding, at E3 2018. As most Kojima games are, the game’s story isn’t exactly clear so far, but it looks very intriguing to say the least. The Telegraph had the chance to sit down with Kojima and ask him more about Death Stranding, especially if he is trying to portray and legitimize video games as a true art form. Kojima made it clear that’s not his aim, however, he continued to express his passion towards making video games and the people surrounding him.
That’s not my aim at all. Game development is something that takes a lot of energy and requires a lot of time and is something you wholly invest your life into. I’m sure it’s the same case for making a movie but when you’re investing so much you don’t think about whether actors sell or whether they’re famous or they’re established. For me, it was more working with people I trust and people I like to work with. Back in the day, we didn’t use actors – we created characters from scratch like they did in anime. In my case, I’ve been making games for 32 years and the technology now means I can create whatever I can think of with 100% validity. But that’s not interesting because it has no analog element, it has no organic, living element. For example, if I had Norman here I might say I want him sitting in this chair and he’ll say, no, I think it would be better if I sit over here. And I’ll be, right, let’s see what comes out of it. I want to get the kind of chemical reaction that comes out of using these actors, to create the game and develop the game together. Working with Norman, working with Mads, working with Lindsay, working with Lea – all of them contribute a lot and have a lot of ideas. Especially Mads – he’s the guy who takes over the whole set at times!
The trailer showcased during E3 2018, especially the 4K gameplay trailer, showcased the invisible enemy players will have to face.