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Mad Max Developer Avalanche Discusses ‘Terrible’ DRM Systems

June 14, 2013 by Stephen Daly

Co-founder Sundberg believes games will be connected more naturally in future.

At Sony's pre-E3 press conference this week Just Cause developer Avalanche announced open world title Mad Max for PS3, PS4, PC, Xbox 360 and Xbox One in 2014 and have spoken to Edge about "terrible" DRM systems on these platforms.

Avalanche Studios' co-founder Christofer Sundberg commented "Yeah, no it's terrible. I mean, to protect the rights of the developer, creator, that's really important but sometimes DRM has been used… well it's just systems [have been] developed that just get in the way of completely enjoying the experience and forcing players to be constantly connected when the game really didn't have to be that way."

Sundberg went on say that while he believes connected experiences will enrich next-gen games it should be implemented in a more natural fashion.

"I think the way games are evolving now is that there will be more connectivity just by the way that making games evolves naturally," he said. "So the connectivity will be a natural part of every game so I don't think that that part will be an issue in the future for gamers. Look at what they did in Journey for example, and The Walking Dead.

"We we have that connectivity there's no need for systems like that, it just in the way, becomes more annoying," he finished.

Yesterday, EA labels president Frank Gibeau said that they have no plans to re-introduce Online Pass or a similar feature for next-gen consoles while Nintendo's Reggie Fils-Amie has commented that he does not believe publishers will implement DRM to block used titles. 

 

 

 

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