Shadow of The Tomb Raider is definitely one of the most anticipated games of E3 2018, and carries on a series of critically acclaimed Tomb Raider games.
Game Director Daniel Chayer-Bisson was recently featured in an interview with EDGE magazine’s July issue, where he described Shadow of the Tomb Raider as “the most difficult Tomb Raider of all the Tomb Raiders.” He continued to justify the difficulty level by referring to the experience Lara gained over the years.
This will be, I would say, the most difficult Tomb Raider of all the Tomb Raiders. That is important because this is a more experienced Lara. This is going to be bigger, it’s going to be harder, and that tomb shows the first ever puzzle you’ll solve and it’s very difficult.
The checkpoints are not far away from when you die, so having these gruesome deaths make you feel bad to fail, and do everything to stay alive.
Lead Writer Jill Murray discussed the internal conflict Lara will have with herself and how the writing team managed to give the antagonist their own story and conflict, with motives “just as compelling as” Lara’s.
[…] it’s kind of a gift to be working on something that you know people are looking forward to, and that so many people have put a lot of work into establishing such a solid bedrock for. We’re able to say, ‘Okay, what has everybody already taken care of?’, and go deeper into things they maybe didn’t get to. We get to see Lara in conflict with herself. We also have an antagonist who could be a protagonist in his own story – his motivations are just as compelling as hers. It’s going to give players a lot to think about, and question her motives as much as she does, perhaps. I think that’s something that we can provide in this kind of game that is much harder to access in a multiplayer game.
In other news, Gameplay Director Vincent Monnier revealed they won’t implement a “trial-and-error” puzzle style. Shodow of the Tomb Raider’s gameplay premier is planned to take place during E3 2018. Check out the game’s teaser trailer below.