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Black Ops 2 Patch Update Nerfs Machine Pistols

May 23, 2013 by Ian Miles Cheong

Machine Pistols have been nerfed in a very big way in the latest update for Call of Duty: Black Ops 2.

black ops 2

Treyarch has just released a new title update for Call of Duty: Black Ops 2, which has just gone live on the Xbox 360 and PlayStation 3 versions of the game.

In addition to a host of bug fixes and balance changes, the biggest alternation in the patch is a major nerf to the game's Machine Pistols. Damage for the B23R and the KAP-40 have been reduced all across the board. Just as well, the dual-wielded B23R has had its damage reduced and a severe reduction to hip fire accuracy, so players won't be able to accurately spam the weapon as much as they have been prior to the patch's release.

Another major change is an increase to movement while equipping the FHJ-18. Previously, players complained of being sitting ducks with the weapon, so that should no longer be a problem.

Notably, the patch adds support for the free trial of the Revolution DLC over the next four days. If you've yet to purchase the pack, you'll be able to try it out over the weekend. You can also refer to the previous patch notes which was made available late last month.

Here's everything else the update delivers:

Feature Improvements

Added support for free-trial of Revolution DLC from 5/24-5/28.
Added support for Personalization Pack Community Voting.
Improved and expanded who can be the host of a game lobby.
Multiplayer Issues Addressed

Resolved an issue reported by the community where the reticle would sometimes disappear.
Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
Addressed an issue with the Death Machine receiving the War Machine’s ammo.
C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.
Game Balancing

Pistols

KAP-40: Damage reduced.
B23R: Damage reduced.
B23R Dual Wield: Damage reduced.
B23R Dual Wield: Hip fire accuracy reduced.
Launchers

FHJ-18: Movement speed increased.
Zombies Issues Addressed

Global

Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
Mob of the Dead

Addressed several Zombie pathing issues found by the community.
Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
Fixed an issue where players could get more Blundergats than intended.
Addressed an issue where you could fall out of the Gondola into unplayable areas.
Addressed an issue where players could mantle into unplayable areas in the Cell House.
Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
Fixed an issue where players would not receive grenades after a round change.
Fixed an issue where afterlife doors would not show up if you hot joined a game.
Fixed several theater mode issues where the free roam camera could clip out of the world.
Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
Addressed an issue where players could revive themselves and fall under staircases.
Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
Fixed an issue where Zombies would not attack players crouched in corners.
Fixed an issue where players could fall through the map after being revived in the Infirmary.
Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
Die Rise

Fixed an issue with Zombies getting stuck in the starting room on Die Rise.

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