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Starpoint Gemini Warlords Overhauled With Mammoth Update

April 24, 2018 by Katrina Filippidis

Better brush up on your space diplomacy skills…

Sci-fi simulation RPG Starpoint Gemini Warlords has undergone some positively gigantic renovations on Steam. Originally released last year, Little Green Men Games has been quietly restructuring the game’s diplomacy system and also introduced a wide-scale list of fixes that target crashing, glitches, the hint system and general performance issues.

Diplomacy now has a much more substantial impact, even in casual decision making. Players should expect a dynanmic ‘War Dialogue’ which is both realistic and unpredictable; foreign factions can hail you, but on a whim, declare you their enemy even if they’re neutrally aligned. Others might suggest forming an alliance so you can conquer the Gemini in a unified front — but even the holiest allies could turn on you, so a discerning mind is essential. Dennis conducted a more in-depth examination of Starpoint Gemini Warlords in his review, which you can check out here.

Full changelog

Faction changes:

  • Factions will react if you try to connect to their satellites or hack them
  • If you lose a station, there’s a chance an allied or neutral faction will contact you and offer to retrieve the same station for a certain amount of credits
  • If you lose a part of your fleet in a battle, there’s a chance an allied or neutral faction will contact you and send you a certain amount of resources to compensate your loss
  • Factions will react if you build Proxima shipyard
  • Factions will react if you start Proxima research
  • Factions will react if you end Proxima research
  • Factions will react if you make a planetary assault

General changes:

  • Wormhole civilian tasks are improved on align change
  • Scrolling with the controller on Info menu list is now available
  • RECORDS Bonuses can now be scrolled with the controller
  • Improved font readability in certain cases (better kerning)
  • SHIPBUILDING interface button is disabled until you obtain a Hangar Level 1 in HQ, with an explanation why it is disabled
  • Press View button on the controller to reveal hints on Starchart
  • Hint for Command Points on Starchart
  • Hint for SuperCapital Ship on Starchart
  • Hint for Civilian tasks on Starchart
  • NEW GAME Story Campaign and FREEROAM modes are now separated, if you’re playing Vanilla game or any DLC, except Cycle of Warfare
  • Hints for FOW, Camera and Select modes on small HUD icons added (previously available only on the mouse)
  • Hint on Trader menu for Double-click and Shift-click options added
  • Hint on a station; it says Toggle Station Interface instead of Toggle Station HUD
  • Fixed and re-added troopers menu
  • Fixed GPU related causes of crashes, especially on weaker GPUs
  • Fixed one small memory leak
  • Fixed a cause of performance drain in script system affecting long play sessions
  • Fixed several minor visual glitches
  • Fixed several Mod problems + improved output warnings and errors caused by mods

Localisation changes:

  • Rise of Numibia DLC has received a German, Russian, Chinese and French localization
  • German dialogues (vanilla) have been fixed
  • Chinese localization has been overhauled
  • Japanese localization in form of a mod for vanilla version of the game

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Category: UpdatesTag: 4X, action, indie, Little Green Men Games, RPG, Space, Starpoint Gemini Warlords, Strategy

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