• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Sony Celebrates Five Years of PlayStation 4

February 21, 2018 by Katrina Filippidis

Team Blue reflects on a memorable ride.

Five years ago today, Sony announced PlayStation 4 to a fanbase hungry for evolution. Still, lead system architect Mark Cerny approached the launch with caution, wondering whether the eighth generation console would meet player expectations. The package of additional memory, storage, and boosted processing power turned out to be a winning combination, not to mention the game-changing selection of new titles.

Spearheaded by the likes of Killzone Shadow Fall, Battlefield 4, Call of Duty: Ghosts and indie breakout games Flower and Resogun, the PlayStation 4 had begun a journey that would propel it towards success. Today, PlayStation 4 is the sixth best-selling console of all time. Sid Shuman, the Social Media manager for Sony Interactive Entertainment America, celebrated the achievement by reaching out to key figures who participated in the PS4’s original launch presentation.

The Guerilla Games Managing Director, Hermen Hulst, reminisced on the console’s key selling points:

“Back then, we wanted to show that the PS4 was the real deal. Laser-focused on gamers, with perfectly balanced hardware specs for developers…. that winning combination has led to a generation of incredible titles.”

A sentiment which was corroborated by Capcom’s Yoshinori Ono:

“The people responsible for the design of the PS4 gave us all manner of tools to scratch our creative itches and they were always eager to hear how we thought things could improve. They were very developer-centric in their approach. It’s not an overstatement to say that this philosophy is the driving force behind the amount of great content now available on the platform.”

The Witness developer Jonathan Blow seemed caught between nervousness and exhilarated relief:

“We had just two weeks to put together a trailer that could somehow stand on the same stage as these huge-budget system-seller games — but no area of our game was finished enough! We worked crazily, figuring out what the game would really look like, building those models, and making an in-engine system to render video out at a solid 60fps. It was all worth it!”

What’s your favourite PS4 memory? Let us know.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Brand NEW RPGs That EXCITE US

10 Brand NEW RPGs That EXCITE US

20 Game Franchises RUINED By Publishers

20 Game Franchises RUINED By Publishers

10 WEIRD Gaming Stories of April 2026

10 WEIRD Gaming Stories of April 2026

ROCKSTAR RESPONDS TO GTA 6 PRICE & MORE

ROCKSTAR RESPONDS TO GTA 6 PRICE & MORE

Invincible VS - Before You Buy

Invincible VS - Before You Buy

What The HELL Is Going On With PlayStation DRM?

What The HELL Is Going On With PlayStation DRM?

10 BIGGEST Lies Ever Told by Developers

10 BIGGEST Lies Ever Told by Developers

Diablo 4: Lord of Hatred - Before You Buy

Diablo 4: Lord of Hatred - Before You Buy

20 Upcoming SMALLER Games of 2026 That Excite Us

20 Upcoming SMALLER Games of 2026 That Excite Us

Category: UpdatesTag: PlayStation, PlayStation 4, PS4, PSN, Sony

Sidebar

Recent Posts

  • This Is How Resident Evil Requiem Devs Saw The Reaction To DLSS5 AI Grace Ashcroft
  • Rumor: Halo 2 & 3 Remakes Early In Development – Will They Still Come To PlayStation?
  • Former Nintendo President Reggie Fils-Aime Claims He Rejected Amazon’s Offer To Commit Price Fixing
  • Rumor: The Entire Dark Souls Trilogy Is Getting Remade
  • Rockstar Has A Temporary New Job Opening For “Global Campaigns” – Is This For GTA 6?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme