• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Playstation 4 to have Numerous Launch Titles

April 1, 2013 by Jacob Saylor

The sins of this generation aren’t to be repeated.

playstation 4

Anyone who picked up a Playstation 3 at the beginning of this console generation will be able to tell you that it was a lackluster experience for the first few months of its release. The launch library was exceedingly narrow, with only titles such as Resistance: Fall of Man and Uncharted: Drake’s Fortune to tide gamers over until new releases.

This time around, Sony is looking to right the wrongs of their past. The company has been very forward about the idea that the Playstation 4 is easy to develop for. This is – according to Mark Cerny, lead architect on the PS4 – the main reason the PS4 will have a strong launch library.

“This will also lead to the main difference with the PS3 era,” he said. “The main difference is, we will have many titles for launch. Because game development is easier, there shouldn’t be a barrier as there had been previously.

Cerny admits that whether or not it was true, the PS3 emanated with the idea that it was hard to develop for.

“PS3 had the image that it was difficult to develop for. Even the PS2 wasn’t that easy. PS4 has a PC CPU and a GPU that’s been enhanced from a PC so the game lineup should become very rich.”

Though the PS3 had its flaws, Cerny also said that the company is trying to replicate the SPU Runtime System from the PS3 in the PS4. The PS4 isn’t using the cell processor, so it has become quite a task to work around.

“We’re trying to replicate the SPU Runtime System (SPURS) of the PS3 by heavily customizing the cache and bus,” he said. ”SPURS is designed to virtualize and independently manage SPU resources. For the PS4 hardware, the GPU can also be used in an analogous manner as x86-64 to use resources at various levels.

Cerny then discussed “computation queues,” which can execute actions within a game’s architecture through veritable assembly lines. He says that this may not be something most developers use right off the bat, but it will give the system longevity and cater to Sony’s “10-year Plan.”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 MOST Satisfying Combat Games You SHOULDN'T MISS

20 MOST Satisfying Combat Games You SHOULDN'T MISS

The Most Realistic RPG You'll Never Play

The Most Realistic RPG You'll Never Play

MS RESPONDS TO XBOX BEING SOLD, GTA6 NEW INFO & MORE

MS RESPONDS TO XBOX BEING SOLD, GTA6 NEW INFO & MORE

Gears of War E-Day - Before You Buy

Gears of War E-Day - Before You Buy

10 Older Games You Can Sink 100s of Hours In

10 Older Games You Can Sink 100s of Hours In

The Witcher 3 - 10 Things The Game DOESN'T TELL YOU

The Witcher 3 - 10 Things The Game DOESN'T TELL YOU

The Witcher 3 Remastered - Before You Buy

The Witcher 3 Remastered - Before You Buy

10 WEIRD Gaming Stories of September 2026

10 WEIRD Gaming Stories of September 2026

GTA Definitive Edition Trilogy: 5 Yrs. Later - Before You Buy

GTA Definitive Edition Trilogy: 5 Yrs. Later - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Patent Reveals Switch 2 Game-Key Cards Are Completely Different From eShop Games, With Separate Servers And Even Their Own Download Files
  • Gears of War: E-Day Has Successful Start In MetaCritic & Steam Early Access
  • Disney Admits They Could Have Bought Epic Games When They Made $ 1.5 Billion Fortnite Deal
  • Rumor: PlayStation Making A New Ape Escape Game, But Not With Team Asobi Or Bandai Namco
  • Sony Is Giving Regular PS5 Consoles Its Own Version Of PSSR, Called QSSR, Launching On Marvel’s Wolverine And Ghost Of Yotei

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme