Hideo Kojima’s mysterious and anticipated title, Death Stranding, development is going at a surprising pace, even at Sony and Kojima’s standards.
Hideo Kojima was recently featured in an interview with Dengeki PlayStation magazine where he discussed Death Stranding’s development progression and how everything is moving so fast. He mentioned Sony’s excitement and surprise at how fast-paced development is going at Kojima Productions.
Ever since December 2016 we had not published new information, and there ought to be many fans who were getting worried or even imagining many things, but please rest assured. Currently, we have surpassed the experiment phase, and by entering the next step, we’re feeling the response to the new gameplay.
In the schedule of the overall gaming industry, normally it would take about 3 to 5 years to develop a game with everything already prepared beforehand: organization, human resources, game system, engine, tools, etc. But we prepared them while producing the game in parallel. While doing that, we’re proceeding smoothly towards the schedule we have decided on. Everyone at our partner [company] SIE also said: “We’ve never seen [someone] making [a game] with a pace as fast as this.”
In the same interview, Kojima named Inside and Framed 2 as the inspiration behind the concept of Death Stranding.