• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Former Lionhead Studios Member Was Chastised For Too Much Audience Interaction

February 4, 2013 by Matt Hawkins

Sometimes trying to make the customer happy is a bad thing.

Generally speaking, it’s a good thing when game makers interact with game players. The audience gets the impression that their money is going towards those who actually care about earning it, and in the end, that feeling of goodwill can be an invaluable commodity that developers and publisher can rely upon (or in some cases exploit) towards future titles.

Yet not everyone feels that way. In a recent conversation with Destructoid, Cliff Harris (best know as the creator of Gratuitous Space Battles) reveals some of the inner workings at his former digs, Lionhead Studios:

"I used to get told off a lot at Lionhead for talking to the community too much… They'd ask a question like 'will you be able to do this in the game,' and normally you can't answer that. But if you're the guy that coded it, well, yeah you can, I'm looking at the code right now, and I got a bit told off for that.

But with Positech, because it's me, there's nobody to tell me what I can say or can't say, and if someone suggests something on the forums and I think that's a good idea then it will happen — as long as it's feasible."

So is such an attitude completely free in the world of indie game development? Not necessarily:

"There's nobody that I have to argue round, whereas with most companies, even with a lot of other indie companies, if there's two or three of them, you won't get that sort of discussion and response because they need to agree on whether or not they are going to do that. But here it's a dictatorship of me, so I can just say yeah, that sounds great, I'll put that in, or I won't for whatever reason."

In Lionhead's defense, game making is often a collaborative effort, so it's not entirely reasonable for one person to get upset when someone else adds some new feature into a game that hasn't been okayed or approved by the first person. Furthermore, even if it's just one person, said member of the team's comments will be viewed as being representative of everyone.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

UBISOFT LOSES 1.3 BILLION, GTA 6 CEO RESPONDS & MORE

UBISOFT LOSES 1.3 BILLION, GTA 6 CEO RESPONDS & MORE

15 Games With The Most REALISTIC NPCs

15 Games With The Most REALISTIC NPCs

Top 10 NEW Games of June 2026

Top 10 NEW Games of June 2026

LEGO Batman: Legacy of The Dark Knight - Before You Buy

LEGO Batman: Legacy of The Dark Knight - Before You Buy

Assassin's Creed Black Flag DESPERATELY Wants You Back

Assassin's Creed Black Flag DESPERATELY Wants You Back

7/10 Games We PLAY MORE THAN 10s

7/10 Games We PLAY MORE THAN 10s

Subnautica 2: 10 Things The Game DOESN'T TELL YOU

Subnautica 2: 10 Things The Game DOESN'T TELL YOU

GTA6 TRAILER SOON? LEAKS & MORE

GTA6 TRAILER SOON? LEAKS & MORE

Forza Horizon 6 - Before You Buy

Forza Horizon 6 - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Rumor: Is Intergalactic: The Heretic Prophet Releasing By 2027?
  • Rumor: Is Fairgame$ Getting Rebranded With A New Franchise Name?
  • Take-Two CEO Strauss Zelnick Doesn’t Know Where The GTA 6 Best Buy Rumor Came From
  • Rumor: Bungie Will Have Layoffs After Destiny 2, Destiny 3 Is Not In Development
  • Rumor: GTA 6’s 3rd Trailer Releasing May 26 And Appearing In The Next State Of Play

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme