• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

DmC Bar to Entry for New Users ‘Very Low,’ According to Capcom

January 4, 2013 by Alex Co

DmC’s entry point is very low according to its game director. Is this a good or bad thing?

Let's get this out of the way, Capcom's Devil May Cry franchise was never kind to new players. If you've never played a DMC game before, tough luck doing in playing any of the game's three sequels.

Well, in Ninja Theory's DmC reboot, things are set to change. While Capcom still maintains the combat will be deep enough for vets, its entry point will be "very low" according to the game's director.

In an interview with OXM, game director Hideaki Itsuno states that this new outlook won't mean that being skillful isn't needed, but adds that they're lowering the entry point for new players in the franchise.

As the series has gone we've seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series.

But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I'm very proud of them.

Combat designer Rahni Tucker adds that they wanted to take that "magic" pro DMC players can do and give casual gamers a "bit of that feeling."

When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works…We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.

Can DmC succeed in giving both vets and casuals the "magic?" We'll know for sure once DmC ships for the Xbox 360 and PS3 on January 15.

Do you agree with Capcom and Ninja Theory's design philosophy for DmC or should they keep it as frustratingly hard as the original entires in the franchise?

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Wolverine - Before You Buy

Wolverine - Before You Buy

Zelda: Ocarina of Time Remake - BIGGEST CHANGES

Zelda: Ocarina of Time Remake - BIGGEST CHANGES

10 BRAND NEW WAR Games That Excite Us

10 BRAND NEW WAR Games That Excite Us

This Will Forever Be The Most Realistic Survival Game EVER

This Will Forever Be The Most Realistic Survival Game EVER

GTA 6 vs GTA 5 Gameplay: What's Changed?

GTA 6 vs GTA 5 Gameplay: What's Changed?

10 Upcoming Games That WILL PUNISH YOU

10 Upcoming Games That WILL PUNISH YOU

BUNGIE IN BIG TROUBLE? NEW GTA 6 SCREENSHOTS & MORE

BUNGIE IN BIG TROUBLE? NEW GTA 6 SCREENSHOTS & MORE

Onimusha Way of the Sword: 10 Things The Game DOESN'T TELL YOU

Onimusha Way of the Sword: 10 Things The Game DOESN'T TELL YOU

Halloween: The Game - Before You Buy

Halloween: The Game - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Bloober Team’s Switch 2 Exclusive Is ONYX: The Dark Grip, Built To Be Played Only In Handheld Mode
  • PlayStation Hardware Designer Mark Cerny Reveals He Is Nearing The End Of His Career
  • Nintendo Switch 2 Welcome Tour And The Console Dock Receives VRR Update
  • Steam Uses Credit Cards For Age Verification In Australia – And Gamers Are Furious
  • Here’s What Hideo Kojima And PlayStation Said About Sony Dropping PHYSINT

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme