Star Wars Battlefront II, the highly anticipated sequel of 2015’s Star Wars Battlefront, is internally seen as Electronic Arts’ most ambitious game they ever created.
Sony’s official PlayStation YouTube channel conducted a brief roundtable interview with a member from each of the three studios involved in the game’s development; DICE, Motive and Criterion.
First up was Criterion Games’ Executive Producer Matt Webster who admitted this may be “the most ambition game Electronic Arts ever created in terms of the amount of and the breaking of new ground.”
I think it certainly feels the most ambition game Electronic Arts ever created in terms of the amount of and the breaking of new ground.
DICE’s Producer Craig Mcleod continued to highlight the most impressive aspects of Star Wars Battlefront II, since it is the first Star Wars-inspired title to feature all three eras.
This is the first game that’s had all three eras. I mean, our goal is to create the essential Star Wars shooter. When you think about all the eras, when you think about the single player, space combat, classes…There’s so much depth there. I don’t see how any shooter fan or any Star Wars fan would not want to be a part of SWBFII.
Being able to realize this ambition that I never thought I would be a part of…I’ve been making games for a long time. Never before did I think I would be a part of a Star Wars game that could have the depth and the complexity of the multiplayer, that sandbox that DICE is so known for, and marry that with a single player story told from a different side…It’s phenomenal. The ambition here that we’ve managed to achieve is something that I thought would never be able to be realized when I worked in games, so I’m just incredibly proud of that.
If you want to see the entire interview for yourself, feel free to watch the video below: