Skull and Bones Dev Clarifies More On What Lootboxes Will Contain and The Presence of Micro-Transactions
Ubisoft’s pirate-themed title, Skull and Bones, features micro-transactions. Fans were worried about its presence and were afraid the experience will be mainly pay-to-win.
Creative Director of Skull & Bones Justin Farren clarified why micro-transactions exist and how lootboxes will work in-game in a recent interview with GameSpot. He reassured fans that the game won’t be pay-to-win, and continued to describe the content available for purchase through micro-transactions.
GameSpot: And you had talked before about how you didn’t want Skull and Bones to feel like a pay to win experience.
Farren: Yeah, no.
GameSpot: But presumably there will be, as many triple-A games from Ubisoft and others, micro-transactions in the form of, if you wanted to buy things.
Farren: It’s early for that. What we want to do is make sure if players want things, that we provide content for them if they want and that they don’t feel like it’s gated off because they didn’t pay for it. So, we want to have live events, we want to have seasonal events, seasons where you’re able to compete against other players to try to get to the top of the ladder and the top of the food chain. Those things will give you opportunity to get those customization elements, those cosmetics, vanity items that will allow you to personalize your experience.
Skull & Bones releases exclusively on PS4 in 2018. In the meantime, feel free to check out the game’s gameplay videos from E3.