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Splinter Cell: Blacklist “Art Direction” Developer Diary Shows Us the Light

December 14, 2012 by Alex Co

In this Splinter Cell: Blacklist ComDev, we get to see the art style in the game, as well as how important light is in the game.

Ubisoft has released a new "ComDev" video for Splinter Cell: Blacklist and it supposedly features the art direction of the game. I said "supposedly" since the video feature focuses more on how light and shadow acts as another player when it comes to Sam Fisher taking people out.

While shadows and lights are always an integral part of any Splinter Cell game, in Blacklist, art director Scott Lee talks about how they want to use lighting in game to be part of the gameplay experience instead of just being something to make the environments look good.

Like in previous Spinter Cell games, players will be able to take out sources of light to make impromptu cover and Fisher needs to rely on it if he wants to take people out using stealth. 

Of note, the game seems to employ a lot of lens flare and similar effects. Hopefully, it won't be annoying seeing in almost every scene.

As someone who liked Splinter Cell: Conviction a great deal, I'm hoping Blacklist will deliver the old-school Splinter Cell gameplay but with its own set of innovations in tow.

Splinter Cell: Blacklist is set for an unspecified 2013 release for the PC, Xbox 360 and PS3.

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