Crytek’s Hunt: Showdown was one of the pleasant surprises we saw during E3 2017, and now it’s time for the game’s first developer diary video.
Crytek‘s first dev diary video for Hunt: Showdown mainly discusses the history of the game’s development and its main gameplay elements.
Though our Hunters would have known little about the technology of moving pictures—motion picture cameras were first invented in 1890, if the historians can be believed—let us stay, for a time, in the year 2017, where we can watch Hunt: Showdown developers discuss the past, the present, and the future of the upcoming PvPvE monster hunter on which they currently toil.
It is on the first page of that history that our dev diary begins, at a time when Hunt: Showdown was called Hunt: Horrors of the Gilded Age and was being developed in Austin, Texas. Level Design Director Chris Auty, Audio Director Florian Füsslin, Creative Director Magnus Larbrant, Junior Producer Richard Miller, Producer Fatih Özbayram, Lead Artist Marcel Schaika, and Lead Designer Dennis Schwarz explore the game’s development history, the decision-making process that led to its change of direction, and the kind of strategies that will keep a player alive, once they are given a chance to face the monsters of the swamps.
Hunt: Showdown still doesn’t have a release window, but it is coming to PS4, Xbox One, and PC. Make sure to check out the video below: