Friday the 13th: The Game has definitely gathered a following since its release, mainly due to the franchise’s movies popularity and gameplay concept.
Gun Media’s Wes Keltner officially announced in an interview with Games Industry that the game managed to surpass 1.8 Million copies sold. He continued to discuss the game’s sales, revealing the game sold quickly enough to begin making profit for the studio.
The total we spent creating this game, would only cover half the animation budget for AAA games. But we made the most with what we had. As for being profitable, we were in the black quickly. However, we have reinvested that profit directly back into F13 in the form of new content (maps, characters, etc) and our ongoing server costs.
Keltner also revealed what the studio has in store for the future of Friday the 13th: The Game.
Our number one priority right now is stability and squashing bugs. That’s what all of our engineers are focusing on. We’ve also nearly doubled our team size to help with this issue. But our content/art teams are free to work on new content, and that’s what we’ve been doing. Players can expect new maps, characters, Easter eggs, and other great updates in the near future. I think fans are really going to enjoy what we have planned, as some of this content comes directly from player feedback/requests, while some others are surprises we’ve had up our sleeves for several months now.
Who is your favourite counsellor to play as in Friday the 13th: The Game so far?