Tripwire Interactive’s action-packed zombie-killing title, Killing Floor 2, was confirmed for Xbox One release on August 29th.
The game already features impressive and gory visuals that add to the experience, but sadly, the studio wasn’t able to achieve 4K on Microsoft’s console. WCCFTech reached out to Senior Graphics Programmer Dave Elder for an explanation on why the development team decided to abandon 4K support and go for the native 1080p instead.
Xbox One X was a very smooth and easy platform to develop for. It took very little engineering effort to get our base Xbox One game running on the Xbox One X. It took maybe 4 hours of programming effort total.
Killing Floor 2 runs at native 1800p, fixed resolution (no checkerboarding) on Xbox One X. We did experiment with true 4k rendering, but the frame rate drop was a bit too significant. 1800p provides the optimal balance between visual quality and performance in Killing Floor 2.
We don’t have a specific frame rate target for XBox One X, although the game does run at higher frame rates than the base Xbox One, even at 1800p resolution. We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance.
Killing Floor 2 releases for Xbox One on August 29.