Open Landscapes Were In The Works for Warframe Since December 2016; Dev Discusses Day And Night Cycle

Digital Extremes’ massively successful free-to-play MMORPG, Warframe, is getting its first open-world area featured in the Plains of Eidolon expansion.

WCCFTech managed to sit down with Senior Community Coordinator Megan Everett and discuss the studio’s plans for the expansion. Everett revealed the studio was thinking about the open-world concept since December 2016, mainly to allow time for the creative team to completely create a live world.

Yes, we have been thinking about this as a team since around December 2016. The initial team thoughts were to create an open landscape, but as we researched it and burrowed down into exactly what it meant to create an interactive village with NPCs, we really had to take a step back and create a culture. You know, what they did every day, who they were as a people, and what the village of Cetus looked and felt like. Once we settled into the idea, we were then able to build it out.

Another question was regarding the new day-and-night cycle getting introduced to the game via the expansion and how will it compare to real life.

Our goal is to simulate a somewhat real-world day and night cycle, versus the always lit days we have in the current build; that is the plan. We are still working on the exact balance, so hopefully they’ll feel similar to a day and night cycle on our very own Earth.

Warframe: Plains of Eidolon expansion releases later this year for PS4, Xbox One and PC.