Blizzard recently released an update for Overwatch, and it included a slight change to how the game’s respawn system works. However, the patch notes didn’t provide enough detail on how drastic the change is, leaving the game’s players speculating.
Principle Designer Scott Mercer went to Overwatch’s forum to clarify what they meant by adjusting “the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively.”
There was an existing system that slowly increased the defender respawn time in the case where there are more attackers than defenders on an objective for 30 seconds. The defender respawn time then increased in a linear fashion up to a maximum when the attackers held an advantage for 90 seconds.
We simply retuned the timing so that the increased defender respawn time starts after 15 seconds of attacker advantage, and also reaches the maximum possible increase of defender spawn time at 75 seconds.
Note that this timer doesn’t immediately reset to 0 if the attackers temporarily leave the objective area due to something like avoiding a D.Va Self-Destruct or Mei Blizzard or otherwise no longer have a numerical advantage on the objective. The “attacker advantage timer” instead reverses and counts back down to 0.
These changes will definitely affect the game’s experience, allowing for more intense moments, which Overwatch already excels at providing.