Crackdown 3 Dev Describes Game as “Incredibly Ambitious;” Explains Why Crackdown 3 Took Years to Develop

Sumo Digital’s upcoming title, Crackdown 3, looks very promising and is set to take full advantage of Microsoft’s cloud technology.

Sumo Digital’s Design Director Clint Bundrick was recently featured in an interview with GameReactor, where he described the title as “incredibly ambitious.” He also revealed the game’s world is twice the size of the original Crackdown title.

A game like this is just incredibly ambitious. The campaign world is twice the size of the city in the original Crackdown, and not only in terms of footprint – the tallest building is also twice as tall as the tallest building in the original game. So it’s a super ambitious game for the campaign and then an incredibly ambitious game for the competitive multiplayer mode. This is a franchise that deserved to come back right and we wanted to take our time to do it right.

He continued to discuss the movement system implemented in Crackdown 3, and the focus around verticality and reacting to tight combat situations with airbusts.

Crackdown has always been a game about a verticality, a bit of a vertical platformer, and it’s still very much about that. We’ve added some stuff like the double jump and the airburst, so now players can combine those moves and make this long, crazy jumps that not even we are anticipating. Players can also use that in combat: you could be in the middle of a big jump and if somebody fires a rocket at you, you can airburst to dodge it. It gives the player way more choice and in the moment to moment makes the jumping a lot more fun.

Crackdown 3 releases on November 7th for Xbox One and PC. Are you excited for Crackdown’s latest entry?