PlayerUnknown’s Battlegrounds Dev Discusses How Hard Game Development Really Is; Full Game Expected in Six Months
PlayerUnknown’s Battlegrounds is currently one of the most played titles, gaining momentum rapidly and building its own community in no time. PlayerUnknown’s Battlegrounds Creative Director Brendan Greene revealed in a recent interview with RockPaperShotgun, where he reassured fans and accepted their challenge to release the full version of the title within six months.
People tell us we’re not going to be out of early access in six months; challenge accepted. I can guarantee you, six or seven months and we’re out of early access. It’s the team. It’s a matter of honour, you know? We will finish this game in six months.
He continued to mention the difficulty of game development, specifically mentioning Bohemia Interactive and Daybreak Games, the studios behind DayZ and H1Z1 respectively.
Game development is hard. What makes it hard is, we work with Unreal, which is a joy because they have a company that is focused on making an engine. So there’s 40 people just working on code for the engine. You look at Daybreak and Bohemia, they’re working on their own engines, and that’s just infinitely harder. I think the ForgeLight engine is a ten year old engine. Now, they’ve improved it considerably since then, but it’s the same with the Arma engine, it’s 15 years old. Now DayZ are making a new engine, and that’s just something which takes time.
PlayerUnknown’s Battlegrounds’ fans can now sleep happy, knowing they will finally get to play the game’s full version in six or seven months time.