Microsoft’s Xbox One X is a promising upgrade when compared to its parent console, and the studio wants its users to feel immersed as much as they can.
Xbox Director of Program Management Mike Ybarra was featured in The Guardian‘s recent interview, where he discussed the studio’s vision while building the console from the start is to fully immerse the players during his/her play-session.
I always say to my game teams, ‘Look, if you provide Dolby Atmos spatial audio, high-dynamic range, 8-million pixels on the screen, people will lose track of time because they’ll be having so much fun. That immersion is really what we’re after. When we created this box it was really about immersion more than anything else we wanted to do. I mean, you played Forza Horizon 3 on Windows at 4K, and we saw those images, and those things are breathtaking. When we set out, we started talking about these effects and how they impacted us. That’s immersion; it is part of the magic of the entertainment industry that we’re in.
Head of Xbox Phil Spencer added to Ybarra’s statement and confirmed it. He specifically mentioned Xbox One X’s powerful graphical capabilities, and how it contributes to the immersion intended.
I was on the EA stage talking to Patrick Söderlund about Madden, and one of the things he commented on was how the grass looks, and how it moves. He said if you had somebody circle 10 things on the screen that are different about running on Xbox One X, nobody would ever pick up on that, but subconsciously, as visuals get more lifelike your brain notices when stuff like that isn’t quite right. 4K can be just about the physics, maybe even just the way the trees move.
Do you plan on picking up an Xbox One X?