CI Games’ third instalment in the Sniper Ghost Warrior franchise, Sniper Ghost Warrior 3, didn’t experience the smoothest of launches and didn’t offer the quality of gameplay fans expected of it, which led to overall low review scores.
CEO Marek Tymiñski admitted it was a “big mistake” to try and label Sniper Ghost Warrior 3 as an AAA title, even though the development team was neither of the size required for such a production nor the quality targeted.
We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better. When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.
All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project. We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.
Do you really think Sniper Ghost Warrior 3’s reception could have been better if people approached it as a smaller title?