Monster Hunter World’s Servers Will be Region-Free Due to Simultaneous Worldwide Release

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During Sony’s E3 2017 press conference, Capcom revealed their latest iteration of the Monster Hunter franchise, Monster Hunter World. Monster Hunter World producer Ryozo Tsujimoto was featured in a recent interview with GameSpot, where he revealed that the studio was finally able to implement region-free servers, mainly due to the fact that this is the first title in the series to experience a simultaneous worldwide release.

We were totally ready to take on that approach from the start, because in the past Monster Hunter has usually released first in Japan. You’ve got a period of time [before] Western releases. I think the shortest was six months for Generations, but often up to close to a year before the Western version comes out. We knew right away from the start for this game we wanted to have a simultaneous global launch window for the title. We’re planning to do that for World in early 2018. When you do that, it just makes so much sense. The title is releasing everywhere at the same time, then you want to make all the players be able to play with each other. So we have taken appropriate steps since the beginning of the project to be ready to bring global servers for online quests.

Monster Hunter World releases some time during 2018 for PS4, Xbox One and PC.