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DayZ Pushed Back to 2013, Changes and Features Revealed

November 29, 2012 by Ian Miles Cheong

DayZ’s release has been delayed to next year.

day z

DayZ was announced as a standalone title by its maker, Dean Hall, who works at Bohemia Interactive and the game in which it’s built: Arma II. The standalone version of the game was originally slated for a late 2012 release, but it has since been pushed back to 2013. due to major changes in the game’s engine.

“We are still working towards a target for an initial foundation before the end of the year," Hall wrote. "But we will slip this date if needed, we will not compromise the project for the short-term gain of meeting this date.” wrote Hall on the game’s official Tumblr page.

Hell further explained that the studio intends to “do things properly,” instead of rushing the game out. He says that the team has been very “bold with our architectural changes” and that it will adopt a server-client model no different from typical MMORPGs. More than just a mod like the original game, DayZ will see the inclusion of a new weapon customization system. Likewise, everything from the game’s interface to its controls are being redesigned to offer an experience more fitting to DayZ.

“In many ways, once this phase is completed — one could effectively say that DayZ is running on a new version of the engine,” Hall said. “While the graphics may look the same (for now), under the hood so much is being completely rewritten.”

The upcoming version of DayZ is planned to be released on Steam, with future updates and patches being delivered directly through the platform.

Thanks Polygon.

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