Nintendo is clearly working towards making their Nintendo Switch console more accessible to developers as well as implementing features that encourage players’ interaction with the available IPs on the console.
Nintendo of America’s Corporate Communications Director Charlie Scibetta was featured in a recent interview with VentureBeat where he discussed the effort being done by the public relations team to achieve the studio’s vision.
Our publisher and developer relations team is always talking to different companies and seeing what we can work out. I’m really happy just as a gamer, let alone working for the company, that that’s going to be possible, that cross platform play. We’re trying to be more flexible as a company. We’re reaching out to try and get people to interact with our IP. In this case Rocket League is their IP on our system, but we’re trying to get people involved with us in any way we can, whether that’s on mobile now, or through Universal Studios parks, or through licensing deals like Vans.
Once you can play the games and interact with the characters — if you’re a fan already you know it exists on our dedicated systems, but say you’re somebody in another country that doesn’t have access to those dedicated systems. You have a phone, though, and you can play that way, and all of a sudden you’re in our world. We’re trying to be more flexible and bring more people in. In the case of Rocket League, it’s just being flexible and working with them to make their game come to life on our system. If people want to play cross platform, we want to enable that.
Nintendo also seems to be willing to work with developers to enable cross-platform, which is something Sony doesn’t seem to be so keen upon in the meantime.