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Doom 3 BFG Edition Source Code Released

November 27, 2012 by Ian Miles Cheong

You can do what you want with the source code.

Doom 3 BFG Edition

As promised, John Carmack, Bethesda, and the team at id Software have released the source code for Doom 3: BFG Edition with the latest update of the game for the PC. The code gives coders and gamers alike (as if the two things were mutually exclusive) a chance to play around with the code and pretty much do what they like with it. Making your own game out of the code is a distinct possibility, if you have the talent and willingness to learn how to mess around with it.

The source code is now available on GitHub for download. 

Bethesda has written a lengthy blog post explaining what the new updates for the BFG Edition of Doom 3 bring to the game. These are as follows:

New features:

All projectiles cast shadows
Texture LOD bias added to menu options
Added option to force v-sync (instead of “smart v-sync”)
Adjusted default brightness value
Shadow casting projectiles added to menu options
Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation) Added option to disable checkpoints
Allow left/right to enter resolution menu
Variable FOV settings options were added into the main menu
Added controller bind options
Added additional anti-cheat measures

Bug fixes:

Fixed blood splatter effects break after reloading save game
Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
Fixed weapon impact effects break after using the artifact (heart)
Fixed leaderboards to work across languages

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