Team Ico is known for their excellent story-telling and captivating characters, and Shadow of the Colossus is definitely one of the studio’s masterpieces. It was one of E3’s pleasant surprises to see the game get remade for the PS4.
Sony Worldwide Studios President Shuhei Yoshida decided to give a couple of words to Famitsu, translated via Siliconera, and clarify the nature of this edition. He explained that this is a complete remake and not a remaster, which means all the title’s assets are being remade.
It is a remake. The game content is the same as the original version, but all the assets are being remade. I figured we could use such tech to make if we’re going to make Shadow of the Colossus in the PS4 era. Bluepoint is the development company behind the PS3 remaster versions of ICO and Shadow of the Colossus. So we know them rather well.
He continued to discuss the controls Shadow of the Colossus used to have on its PS2 version and the need to update the game’s controls to suit today’s modern controls.
[The content is the same as the PS2 version], but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play. And of course you can play with a feel of the original version, but what we’re doing is showing how great the original work is, using today’s technology. [Lead Designer Fumito Ueda] wasn’t that involved much this time.
Shadow of the Colossus Remake is set to release next year for the PS4.