TequilaWorks’ RiME released a less than week ago, and game-cracking group Skidrow Games Reloaded have already cracked the game.
The developer implemented a DRM technology to protect their game from piracy, and even before release the studio made it clear that the game will suffer a performance dip due to the technology’s presence.
The only thing that Denuvo is currently doing for us is checking to make certain that Steam’s (or Origin’s) DRM is still attached to the game. There is a small performance hit associated with this, but at this time we do not believe it is causing the problems that are currently being reported. We might be wrong. We’re monitoring the situation.
It has always been our intention to remove Denuvo in the event of a crack. Based on other titles, we expect the protection to last two weeks, maybe three at most. We have no intentions of patching a new version of Denuvo in at that time.
Baldman, a member of the Skidrow team that cracked RiME already, revealed why the game suffers from long loading times and sudden dips in performance.
“The game will be much better without that huge abomination called Denuvo. In Rime that ugly creature went out of control — how do you like three hundreds of THOUSANDS calls to ‘triggers’ during initial game launch and savegame loading? Did you wonder why game loading times are so long — here is the answer.”
TequilaWorks promised to remove DRM once someone cracks the game, but since it was done just less than a week after its release, will they remove it this soon?