• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Tomb Raider Writer “Working Backwards” in Creating the New Lara Croft

November 19, 2012 by Alex Co

Rhianna Pratchett, writer for the upcoming Tomb Raider reboot, talks about working backwards to bring make the new Lara Croft connect more with gamers.

Crystal Dynamic's upcoming Tomb Raider game due next year won't just introduce a whole new story for gamers but will even introduce a "new" Lara Croft. 

Gone are the days when Lara speaks with a sultry British accent full of innuendos, while wearing the most provocative outfit she can get away with in-game. Now, Lara Croft is a younger, tougher, and some cases, a more "mature" version of her former self.

One of the key people to thank for this transformation is Rhianna Pratchett, cinematic writer on the upcoming Tomb Raider reboot.

Pratchett notes that there's a disconnect with the way a character is presented, and how they act during gameplay moments. She mentions that she's solving this in the upcoming reboot by "working backwards."

It's a fairly standard idea in other entertainment mediums, but in games there's often a strange disconnect with the way a character is presented in cutscenes (heroic, quippy, everyone's pal) and the way they act during the gameplay, i.e. mowing down enemies like there's no tomorrow…So how do you solve the problem? Work backwards

Based on her example, Nathan Drake from Sony's Uncharted franchise springs to mind. He's your everyday, charming guy in cutscenes, but once in the game, you're killing off more people than serial killer. 

Pratchett adds that from a narrative perspective, she wanted to make sure that gameplay mechanics "fed back" into Lara's character make-up. So that there's not much of a disconnect between the character and their actions.

I agree with her on this and based on what we've seen from the game so far, Pratchett's on the right track. Let's just hope the actual game delivers on more than the story, no?

Tomb Raider is set for release in March 5, 2013 for the PC, Xbox 360 and PS3. If you want to see the pre-order bonuses and the game's Collector's Edition, click here.

Source: Gamasutra

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Subnautica 2 - Before You Buy

Subnautica 2 - Before You Buy

20 Legendary Games That PUSHED GRAPHICS TO THE LIMIT

20 Legendary Games That PUSHED GRAPHICS TO THE LIMIT

10 Games That Died FAST

10 Games That Died FAST

Directive 8020 - Before You Buy

Directive 8020 - Before You Buy

Are AA Games Catching Up AAA Games?

Are AA Games Catching Up AAA Games?

10 Recent Games That PROVED EVERYONE WRONG

10 Recent Games That PROVED EVERYONE WRONG

The GREATEST Final Bosses Ever Designed

The GREATEST Final Bosses Ever Designed

GTA 6 MOST EXPENSIVE GAME EVER? & MORE

GTA 6 MOST EXPENSIVE GAME EVER? & MORE

Mixtape - Before You Buy

Mixtape - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Overwatch Is Officially Answering The Call In Fortnite
  • Rumor: A Nintendo Direct May Have Been Uploaded To YouTube
  • Amazon Has Quietly Confirmed They Cancelled Their The Lord of The Rings MMO
  • Nintendo Switch Online Expansion Pack Gets Updated With Five Virtual Boy Games, Including Tetris
  • Rumor: GTA 6 Pre-Orders Begin May 18 On Best Buy

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme