Last week, Bungie revealed that Destiny 2 won’t feature dedicated servers. In the latest blog post by Bungie, Engineering Lead Matt Segur explained the way the servers will work and the networking behind it.
We’ve seen a lot of people asking about how the networking model works for Destiny 2. Many are concerned by our announcement last week that Destiny 2 doesn’t have dedicated servers. While that’s useful shorthand, the full answer is more complex because Destiny has a unique networking model. Rest assured that we’re doing a lot of testing right now with players all around the world, and working hard to make sure that your experience is going to be smooth on launch day.
Segur went on to explain why the studio doesn’t want to use the term dedicated server, but instead they are using a “hybrid of client-server and peer-to-peer technology.”
We don’t use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.
Destiny 2 releases on September 8 for PS4 and Xbox One.