Since its reveal, Bungie’s Destiny 2 has been taking the world by storm. However, not every announcement made by Bungie goes as well as this one did. Recently, the studio announced that the game will run at only 30fps on consoles, and in a recent interview by IGN, Project Lead Mark Noseworthy and Game Director Luke Smith revealed Destiny 2 won’t have dedicated servers.
As most of you know, dedicated servers help facilitate online multiplayer, allowing for better connections and smoother gameplay. Smith explained why the studio had to ditch dedicated servers with the following statement:
It’s just not an investment that we made for Destiny 2… I understand there’s certainly a desire for it, but you know, the smaller team format – although it’s one bigger in the [Trials of Osiris] case for sure here – in the smaller team formats in general it’s easier for us to find tighter matches. And we’re also going to rechange the parameters for matchmaking, to refocus on connection quality instead of like Trials win matching. We’re going to change a bunch of the parameters to focus on giving people better network experiences.
Do you think the lack of dedicated servers will affect Destiny 2?