• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Direct X 11.1 Update Delivers Stereoscopic 3D, Limited to Windows 8

November 12, 2012 by Ian Miles Cheong

The next update to Direct X will deliver stereoscopic 3D, but only users of Windows 8 will be able to experience it.

Windows 8

Word would have it (well, specifically word from tech website Neowin) that Windows 8 is getting an update in the form of Direct X 11.1—which is developed exclusively for videogames, as you can imagine. 

The biggest feature that the update is set to offer is stereoscopic 3D, so game developers will be able to implement 3D without too much hassle. The stereoscopic imagery will be viewable with compatible glasses. 

Unfortunately, Direct X 11.1 is being limited to Windows 8, so users on Windows 7 and Vista won't be able to use the new features. 

“DirectX 11.1 is part of Windows 8, just like DirectX 11 was part of Windows 7. DirectX 11 was made available for Vista …. but at this point there is no plan for DirectX 11.1 to be made available on Windows 7," said Daniel Moth, an employee of Microsoft on the Microsoft Answers forum. 

Like a moth drawn to flame, gamers will be encouraged to update to Windows 8 if they want to experience the benefits of Direct X 11.1, which includes the following features: 

  • Shader tracing and compiler enhancements
  • Direct3D device sharing
  • Check support of new Direct3D 11.1 features and formats
  • Use HLSL minimum precision
  • Specify user clip planes in HLSL on feature level 9 and higher
  • Create larger constant buffers than a shader can access
  • Use logical operations in a render target
  • Force the sample count to create a rasterizer state
  • Process video resources with shaders
  • Extended support for shared Texture2D resources
  • Change subresources with new copy options
  • Discard resources and resource views
  • Support a larger number of UAVs
  • Bind a subrange of a constant buffer to a shader
  • Retrieve the subrange of a constant buffer that is bound to a shader
  • Clear all or part of a resource view
  • Map SRVs of dynamic buffers with NO_OVERWRITE
  • Use UAVs at every pipeline stage
  • Extended support for WARP devices
  • Use Direct3D in Session 0 processes

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent Games That SPOILED US

10 Recent Games That SPOILED US

UBISOFT LOSES 1.3 BILLION, GTA 6 CEO RESPONDS & MORE

UBISOFT LOSES 1.3 BILLION, GTA 6 CEO RESPONDS & MORE

15 Games With The Most REALISTIC NPCs

15 Games With The Most REALISTIC NPCs

Top 10 NEW Games of June 2026

Top 10 NEW Games of June 2026

LEGO Batman: Legacy of The Dark Knight - Before You Buy

LEGO Batman: Legacy of The Dark Knight - Before You Buy

Assassin's Creed Black Flag DESPERATELY Wants You Back

Assassin's Creed Black Flag DESPERATELY Wants You Back

7/10 Games We PLAY MORE THAN 10s

7/10 Games We PLAY MORE THAN 10s

Subnautica 2: 10 Things The Game DOESN'T TELL YOU

Subnautica 2: 10 Things The Game DOESN'T TELL YOU

GTA6 TRAILER SOON? LEAKS & MORE

GTA6 TRAILER SOON? LEAKS & MORE

Category: Updates

Sidebar

Recent Posts

  • Rumor: Is Intergalactic: The Heretic Prophet Releasing By 2027?
  • Rumor: Is Fairgame$ Getting Rebranded With A New Franchise Name?
  • Take-Two CEO Strauss Zelnick Doesn’t Know Where The GTA 6 Best Buy Rumor Came From
  • Rumor: Bungie Will Have Layoffs After Destiny 2, Destiny 3 Is Not In Development
  • Rumor: GTA 6’s 3rd Trailer Releasing May 26 And Appearing In The Next State Of Play

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme