Sledgehammer’s upcoming entry, Call of Duty: WWII,in the Call of Duty franchise might be one of the most expected in years, and Sledgehammer’s co-founder Michael Condrey praised the game’s narrative and storyline in a recent interview with GamesRadar.
Condrey described the game’s cast as a “global cast” that will offer “some really powerful performances” from both sides of the war, since the war didn’t only revolve around the American army.
There’s a German family and two sisters, there’s Crowley – a British officer – there’s Cormack, an African-American officer from another regiment. So across the game, in all three modes – and particularly in MP and Campaign, but really equally across all three modes – we really wanted to capture that it was a global cause, right? It was… the Allied force was a global force, the German force – the Axis force – was more than just the Nazis. It was Germans as well as other nations involved, and so it was important for us to not… this isn’t an American war, this isn’t a story of an American squad – this is a global cast and so yeah; you’ll see some really powerful performances on both sides of the war. You’ll see some powerful performances by the men and women who sacrificed, families that were involved.
He continued to comment on the map designs, and described them as “very different” to what the team produced when Sledgehammer was developing Advanced Warfare.
They’re very different than what we created on Advanced Warfare.
Call of Duty: WWII releases on November 3 for PS4, Xbox One and PC.