Last of Us Director Interviews Horizon Zero Dawn Managing Director; Learn About the Game’s Core Combat, Development Cycle, and More
The PlayStation Blog has brought viewers a very interesting interview between two of the greatest developers in the gaming industry – Neil Druckmann and Herman Hulst.
The interview is about 25 minutes long and it has a couple of interesting tidbits. Senior manager of social media for PlayStation, Zac Minor, has noted some of the highlights of the conversations.
Watch the full interview down below:
• Horizon Zero Dawn’s core combat originally featured contemporary weapons such as machine guns.
• The six-year development cycle was filled with trials, tribulations, and doubt. It took a full year and a half to develop the first machine: the Thunderjaw.
• Many things changed during development, but Guerrilla had a clear vision of the game’s protagonist from the very start: an agile hunter named Aloy.
• The full depth of Aloy came together relatively late in the production cycle. Hermen credits Narrative Director John Gonzalez’s collaboration with voice actor Ashly Burch, the facial likeness of Dutch actress Hannah Hoekstra, and motion capture from parkour performers with bringing Aloy to life.