Interviews
Gameranx Interviews: Mario (Super Mario Odyssey)
"Mario not a violent! I'm a peaceful, only kill mushrooms and turtles and fish and blooper and piranha plant and shoot fireballs at everything."
Total War: Warhammer Interview With Creative Assembly
Creative Assembly clears up some of the misinformation revolving around the Chaos Warriors DLC for their upcoming game.
No Man’s Sky Interview With 65daysofstatic: Creating Infinite Soundscapes
Ian talks to 65daysofstatic's Joe Shrewsbury about the band's upcoming soundtrack for No Man's Sky.
Tokyo42 Interview With SMAC’s Sean Wright: Everything You Need To Know
Here's everything you wanted to know about Tokyo42, and then some.
Tyranny Interview With Obsidian’s Brian Heins: Making Hard Choices
Ian talks to Obsidian's Brian Heins about Tyranny, making difficult choices, how the game differs from Pillars of Eternity, and who the enigmatic Overlord Kyros is.
Enter the Gungeon Interview With Dodge Roll’s Dave Crooks: The Past, Present and Future
Dave Crooks talks about the foundation of Dodge Roll Games, the creation of Enter the Gungeon, and what their plans are for the game's future. We also talked about the "Indiepocalypse."
Stellaris Interview With Paradox Development Studio’s Henrik Fåhraeus
Ian spoke to the makers of Stellaris to discuss the upcoming 4X space strategy game.
Arcadian Atlas Interview With Twin Otter Studios’ Becca Bair
Ian talks to Arcadian Atlas developer Becca Bair about the upcoming game.
Interview: How KontrolFreek Is Using eSports To Help Put Students Through School
Gameranx spoke with KontrolFreek about their eSports scholarship.
Interview With Mitch Gitelman – The Future Of Shadowrun And Battletech
Gameranx spoke with Mitch Gitelman about Harebrained Schemes' plans for Shadowrun.
Ashes of the Singularity: What Stardock is Hoping to get out of Early Access
Stardock's Brad Wardell explains what the developers of Ashes of the Singularity want to get out of Steam Early Access.