“Tribes is all about speed and movement,” explains Todd Harris, Hi-Rez Studios Chief Operating Officer. “In fact the community uses the term llama to refer to a player moving too slowly, like a plodding llama. So this video demonstrates the perils of trying to capture a flag while going too slow. The outcome is predictable but no less tragic.”
GenreAction
Platforms pc
DEVELOPER Hi-Rez Studios | PUBLISHER Codemasters | RELEASE DATE
Tribes: Ascend Reviews pc
ausgamers.com review
If you have ever played Tribes, then you need to stop reading right now and download this game. There is no other argument that I, or anyone else for that matter, could make that should prevent you from playing this masterpiece. For everyone else, especially those looking for something different, you also have no excuses. Not only is this game free, but it has local servers, varied and challenging classes, fun maps and a reasonable learning curve.
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eurogamer.net review
Hi-Rez has taken the fundamentals of Tribes and polished them until they shine, but this is no mere rehash. The class designs change Capture the Flag utterly, transforming it into a masterpiece of high-speed tactical manoeuvring that has a niche for every kind of play-style.
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tentonhammer.com review
All of this glory is marred by a few problems though–like some minor class imbalance. The jack of all trades classes in Soldier and Brute feel a little out of place–the Doombringer desperately needs a secondary weapon worth a damn, and the Technician goes from being unable to defend a generator to save his life or the gen, to being a monster at short/mid range when you unlock the Thumper to replace the default SMG. Some base layouts are a little strange as well. Fortunately, the flaws in gameplay are things you can get used to and not flaws that will permanently mar your playing experience.
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gamespy.com review
Hi-Rez polished and tweaked Tribes: Ascend for months in beta (with updates certain to continue unabated), and the full release shines. Capture and Hold and Raindance are strong additions to an already-strong free shooter, and it makes Tribes: Ascend an even more addictive "just one more match" FPS that’s unlike any other shooter on the market. In the age of me-too shooters, that’s not just a good thing, that’s a great thing.
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edge-online.com review
Tribes is a class-based game, and offers many malleable roles – all vital, deep, subtle and brilliantly interwoven. While the nimble pathfinders course through the skies as they close in on the flag, juggernauts coordinate to lay down a barrage of neon green ordnance, clearing the flag stand of defences. Soldiers are there to harry the midfield and pursue flag thieves, doombringers are equipped to lock down your home turf with mines and forcefields, and technicians repair your defences, setting up sentry turrets of their own. Be it capping or killing, everything requires skilful cooperation among the classes to achieve.
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escapistmagazine.com review
To get you going, Tribes: Ascend starts you out with three classes, but you’ll have to unlock to purchase the remaining six classes and all the other items and upgrades. This is where the game’s free-to-play structure kicks in. There are two methods to unlocking items: with in-game earned experience and with gold that’s purchased with real money. What Tribes does well is that every item, weapon or perk that effects gameplay can all be purchased with either gold or experience, and some things like individual item upgrades can only be purchased with experience. This goes a long way towards combatting the pay to win mindset that frequently plagues even free to play games. The pricing structure needs some work; ten dollars feels a little steep a single weapon and it’s not even enough to unlock a skin. The experience values can be similarly pricy, with some weapons going for as high as 100,000 experience points. Even with the first win of the day bonus that rewards you a large bonus amount of experience, I was averaging a few thousand experience in a single day, which means it would take weeks to get that much. That said, the developers have already been willing to adjust prices based on feedback, so I am hoping they will continue to fine tune and find a better balance.
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pcgamer.com review
Hi-Rez’s other mode experiments are a five-on-five TDM arena mode and a “capture and hold†point control mode. The former bores and frustrates me compared to CTF; arena’s maps are flat, rigid ledges floating in the sky that make skiing impractical. But I like the way capture and hold gets players out of their comfort zones and makes different tactics more viable than in CTF. I tried rolling Juggernaut, a class I never play, to flood capture points with mortar rounds, and was rewarded with a game-leading 41 kills. That experience made mortaring more attractive to me, and I’m more likely now to give heavy classes a shot in CTF and other modes.
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spaziogames.it review
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multiplayer.it review
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metro.co.uk review
Tribes: Ascend is not just an excellent first person shooter in its own right but it’s a well-orchestrated revival of a franchise that has never got the recognition it deserves. Whether it’ll be more lucky this time we couldn’t say but just give this a go and you won’t have lost anything, literally.