SOULCALIBUR V picks up 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in an epic showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family’s destiny becomes entwined with the Soul swords.
GenreFighting Games
Platforms xbox360
DEVELOPER Project Soul | PUBLISHER Codemasters | RELEASE DATE
SOULCALIBUR V Reviews xbox360
gamesradar.com review
With its increased pace, defensive tweaks, and reincarnated fighters, Soulcalibur V feels like a sorely needed reinvention for a series whose formula has gotten too long in the tooth. It feels as accessible and nearly as entertaining as Soulcalibur II and soundly one-ups its HD predecessor. You won’t realize how much you wanted this revamp until you’ve put in a few hours on the arcade sticks.
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mondoxbox.com review
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computerandvideogames.com review
More than anything else, it puts up a great fight. More immediate than its predecessors and certainly easier to get to grips with, SCV still retains the special flavour of the series – the weapons make its fights fast and deadly, the kind of battle where one slip ends everything. The mix of tension and frantic violence is more potent than ever. It never really went away, but Soul Calibur V feels like a comeback.
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gameinformer.com review
Soulcalibur V is the next-gen Soulcalibur that I’ve been wanting as a fan for years. At the same time, it’s nothing if not more Soulcalibur. Now if Namco Bandai would release a DLC pack with the full Soul Calibur II roster, I could finally retire that disc.
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gamingxp.com review
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1up.com review
SCV reinvents the series again, and implements a number of changes that add layers of complexity and depth to a winning formula. The new Street Fighter-centric direction is surprising, but one that still works within the general framework without being overpowering. While plenty of single-player content can keep you busy for months — much like the original — in the end playing with friends and real opponents is the best way to experience Soulcalibur. If online play holds your interest, there’s no shortage of options for finding people to play with. While this iteration on SC doesn’t reach the heights of the original, it’s every bit as fun and rewarding to play.
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gamingnexus.com review
Soul Calibur 5 is a great return to form for the series. The game looks gorgeous, plays great, and is loaded with content from end to end. Fighting game fans will find plenty to do from arcade ladders, online and offline matches, a robust creation suite, and the challenging Legendary Souls mode. Unfortunately, the story mode featured in the game is the game’s biggest shortcoming; it is a shame too as there was a lot of potential in that area. True fans aren’t here to a campaign though; they’re here to fight and there are plenty of ways to do that in Soul Calibur 5.
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gamestm.co.uk review
And with both story and Legendary Souls modes out of the way, all that’s really left to do in terms of single-player is the Quick Battle mode. It’s a simulated online affair in line with the kind Namco Bandai has thrown into all of its recent handheld brawlers and while it’s celebrated in that environment, it’s slightly less impressive as the last bastion of solo longevity in a full price, triple-A console release. It’s still entertaining enough, a potentially endless string of created fighters and faux online opponents flying the flag of their favourite stock fighter but while it’s easy enough to kill an hour or so smacking up as many different virtual players as possible, it doesn’t have nearly the lasting appeal of something like Virtua Fighter 5’s sprawling Quest mode, where continued play is rewarded with more than just odd titles for your player card and a cluster of experience points here and there. These boost your Player Level, in turn yielding yet more irrelevant titles and the occasional smattering of creation parts, but beyond that, it’s a fairly empty excuse for a lasting single player mode – especially irritating since a meaty Edge Master-style mode is one of the things fans have cried out for the most.
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incgamers.com review
Soul Calibur V is a game worth your time and effort, mastering its systems and dispatching opponents in a blaze of high-tempo violence is immensely satisfying. Newcomers may find the going a little tough, but the well-balanced cast means you’ll not be left biting the dust for too long.
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strategyinformer.com review
Netcode is visibly improved over SoulCalibur 4, and the game draws inspiration from Mortal Kombat’s lobby system to make it far easier to find games in your territory of choice. It all works great, and after disappointing online modes in both the previous entry and the Xbox Live Arcade rerelease of the first game it’s truly refreshing to have it work so well.
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eurogamer.net review
SoulCalibur has always excelled at offering an accessible style of combat with a level of single-player content that other fighting games have only recently begun to match. These qualities haven’t changed – and now, after what seemed like an uncertain return, the historical fighter is staging its best performance since that fateful Christmas of 1999. High five!
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oxmonline.com review
Ultimately, SoulCalibur V feels new without feeling reinvented. It’s not genre-defining and it’s not the complete overhaul probably needed to make SoulCalibur important in tournament-fighting circles, but it’s still flashy enough to keep fans interested and technical enough to convert some series holdouts.
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joystiq.com review
SoulCalibur 5 is simultaneously one of the best Soul Calibur games ever made, as well as the worst Soul Calibur game ever made. All things considered, though, I’d rather have fantastic gameplay spoiled by lackluster presentation than incredible production values ruined by frustrating, disjointed fighting. Of course, that won’t be enough for everyone, and the lingering thought that this could have been the best there ever was (given more development time) is hard to shake off.
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videogamer.com review
No Synopsis Available
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