SOULCALIBUR V picks up 17 years after the events of SOULCALIBUR IV with new heroes and returning warriors clashing in an epic showdown between good and evil. The tale of Patroklos, son of Sophitia Alexandra, unfolds as his family’s destiny becomes entwined with the Soul swords.
GenreFighting Games
Platforms ps3
DEVELOPER Project Soul | PUBLISHER Codemasters | RELEASE DATE
SOULCALIBUR V Reviews ps3
multiplayer.it review
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everyeye.it review
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videogameszone.de review
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3djuegos.com review
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digitalchumps.com review
Presentation quality is as strong as ever, with silky smooth frame rates and plenty of gorgeous animations. You can do an optional install that takes just a few minutes and keeps load times way down. The narrator voice has changed in SCV, by the way, and I think for the better. Each character, even Aeon the lizard man, still has a pre-fight comment and the music is fitting, but not all that memorable. Graphically, Project Soul did a very nice job with the stages and colors, mixing darkness and light areas, perfectly fitting for the story of SCV. I thought they may have went a bit overboard with the floor damage caused by falling characters, though, but this isn’t something I even noticed anymore after a few hours of play.
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gameinformer.com review
Soulcalibur V is the next-gen Soulcalibur that I’ve been wanting as a fan for years. At the same time, it’s nothing if not more Soulcalibur. Now if Namco Bandai would release a DLC pack with the full Soul Calibur II roster, I could finally retire that disc.
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spaziogames.it review
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gamingxp.com review
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meristation.com review
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1up.com review
SCV reinvents the series again, and implements a number of changes that add layers of complexity and depth to a winning formula. The new Street Fighter-centric direction is surprising, but one that still works within the general framework without being overpowering. While plenty of single-player content can keep you busy for months — much like the original — in the end playing with friends and real opponents is the best way to experience Soulcalibur. If online play holds your interest, there’s no shortage of options for finding people to play with. While this iteration on SC doesn’t reach the heights of the original, it’s every bit as fun and rewarding to play.
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metro.co.uk review
We don’t like to mark games down for missing out features when they otherwise work well, but we came very close to docking SoulCalibur V a point for its lacklustre single-player options. Not because it isn’t entertaining without them, but because it’s the one backwards step in what is otherwise a highly successful renewal of a classic series.
officialplaystationmagazine.co.uk review
If your gauge is empty, no counters for you. The trade-off is that a single input now repels both high and low attacks, so there’s less risk from guessing the wrong move. It feels slightly like an elegant function of the prior games has been removed, but rationing counters also adds another layer of tactical sponge to the cake. Fill your gauge to use defensively, or spaff it all on massive, bombastic offensive manoeuvres called Critical Edges. These replace the flashy Critical Finishes from IV: they’re far more practical, and equally as impressive.
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