Sly Cooper: Thieves in Time is the fourth entry in the beloved Sly Cooper franchise, which sees players taking on the role of a sly fox who also happens to be a thief. Its stealth-based predecessors served as influences in many newer stealth titles, and the new game is expected to be just as stealthy when it comes out on both the PS3 and the PS Vita.
GenrePlatformers
Platforms ps3
DEVELOPER Sanzaru Games, Inc. | PUBLISHER Codemasters | RELEASE DATE
Sly Cooper Thieves in Time Reviews ps3
gameinformer.com review
The Vita version, while not quite at the level of the PS3 in terms of graphics, is very good-looking and an impressive piece of work. For the first time, it felt like there was very little distinction between playing on a home console or on a handheld. That’s incredible. I will say that, all things being equal, I preferred playing on PlayStation 3, mostly because I’d rather play on a 46-inch HDTV than a small handheld screen. Also, some of the later boss battles were easier to conquer on PS3 just because the controller is easier to handle. Still, the fact that I’m willing to review the home console and handheld version of a game in the same review should say an awful lot.
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gamesradar.com review
Sanzaru Games did its homework with the Sly series, and the result is a sequel that handily does justice to Sucker Punch Productions’ originals. It doesn’t have to change the face of platforming as we know it to be a thoroughly delightful trip through time, with gameplay that will enchant you no matter your age. If you’re a fan of the classic PS2 platformers, consider the budget-priced Thieves in Time a steal.
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venturebeat.com review
Sly Cooper: Thieves is Time is a fantastic addition to the series and a great entry point for newcomers. Most of my gripes are minor, but the aggressive load times present the biggest detriment to the game, and the need for a PS Vita might irritate anyone who wants to collect everything these time periods have to offer. The rest is just a few hiccups in history, but they shouldn’t stop you from enjoying the latest chapter in the Cooper story.
gamingnexus.com review
Minor annoyances aside, Sly Cooper: Thieves in Time is one of the most enjoyable gaming experiences that I have had in a long, long time. It has its flaws, but what game doesn’t? Sanzaru Games has done a phenomenal job at crafting a new and enjoyable adventure for the Sly that maintains everything that made the past entries great. The discounted price and the cross platform capabilities of the game only work to strengthen the experience. Definitely check this one out if you want to be reminded just how fun games can be.
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psu.com review
Less compelling are the narrative twists that accompany them. While every ancestor Sly and the gang saves (and every boss baddie they put down) ultimately serves to restore the Thievius Raccoonus, the implications through time of their success or failure aren’t emphasized enough. I felt some lack of cinematic urgency until the main villain behind it all finally reared its head – shortly after a late-game curve-ball plot twist that, as a longtime series fan, I just couldn’t get behind. But, things improve dramatically from there. Thieves in Time’s last act is arguably the best in the series, for reasons I won’t spoil here. Suffice it to say, the game gets its storytelling act together before all is said and done, and its plot becomes one of the more enjoyable entries in Sly
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gaming-age.com review
After a nearly 8 year hiatus, Sly Cooper: Thieves in Time is a worthy 4th installment in the Sly Cooper series (especially for under $40), and Sanzaru Games did a great job picking up where Sucker Punch left off. Overall, it’s an interesting take on the Sly formula, though ultimately, a fairly safe one. If you’re a fan of the Sly franchise, own a PS3 or PS Vita (or both ideally), and/or are looking for an enjoyable action platformer, then definitely consider Sly Cooper: Thieves in Time.
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hardcoregamer.com review
After three commendable HD ports, Sanzaru Games has done a perfect job capturing the essence of Sucker Punch’s original trilogy. Sly Cooper: Thieves in Time features not only the addictive gameplay the series is known for, but the humorous and charming tone it’s loved for. The entire adventure is breezy, innocent fun that will prove nostalgic for fans of tight late nineties/early aughts platforming. Large worlds, multiple playable characters and an abundance of mini games and collectibles add up to a worthy entry in the genre, but considering its low price point and near-seamless Cross-Buy functionality, it’s a must-own for anybody who owns both consoles and has the good taste to once again enjoy a delightful, pulpy romp with the world’s most endearing raccoon.
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gamerlimit.com review
Sly Cooper: Thieves in Time is a very serviceable platformer, and I really enjoyed my time with when it hit all of the right notes. Although it may not be the be all end all of mascot games in the HD-era or the shining savior of the Sly Cooper franchise, platforming fans (and Cooper fans) should find plenty to like in Sly and the gang’s latest adventure.
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totalplaystation.com review
Speaking of collectibles, I DO enjoy those and the time spent at the end running around puzzling out how to grab them was among the most enjoyable I had with the game. I also enjoy mini-games, another series staple that makes their return here. Most of them are just one off shooting galleries, driving bits or other simple diversions. The exceptions are the two hacking mini-games, both of which you have to play a half-dozen times and resemble slightly more fleshed out bits of Dead Space Ignition. I hated it by the end.
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gamerevolution.com review
When it comes right down to it, Sly Cooper: Thieves in Time is a competent platformer that rests on the laurels its namesake and plays it far too safe. That said, hardcore fans will find plenty to love solely because it’s more Sly. So if pretty art and average platforming sounds worth the price of admission, who am I to stop you?
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eurogamer.net review
In many respects, then, Thieves in Time is a fitting successor to the PS2 titles: Sly Cooper games were always solid genre pieces first and foremost, where likable characters and decent mechanics masked a journeyman feel to some of the content, and the same is true here. Unfortunately, the rest of the world has moved on considerably in the intervening years, and so what starts off as a welcome regression quickly loses its verve. It’s not enough these days to serve up some generic platforming, strap on a few ageing pop-culture jokes ("What are you doing, Bentley?" asks a HAL-style hacking computer that would have seemed out of date a decade ago), and wrap it up in primary colours and cutesy animals. Ni no Kuni, due out at around the same time as Sly, is a very different game, but vastly more artful, magical and affecting, despite making a similar appeal to all ages. Sly could learn from that.
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polygon.com review
Little things like that really add up throughout Sly Cooper: Thieves in Time. The bad pacing in level design, the overwhelming mix of things to do without any sense of how to piece them together into a strong experience, the production values that veer back and forth between fantastic and non-existent — it feels like, well, a PlayStation 2 game. Sly’s in exactly the same spot he was nearly a decade ago, while other games and franchises have spent that time improving AI and level design. The rest of the industry has moved on, and now so have I.
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