In a first for the franchise, Resident Evil 6 sees series favorites Leon and Chris come together to face this unprecedented threat. They will be joined by new characters, each with their own unique perspective and involvement, in this relentless dramatic horror experience enacted on a global scale.
GenreAction Adventure
Platforms xbox360
DEVELOPER Capcom | PUBLISHER Codemasters | RELEASE DATE
Resident Evil 6 Reviews xbox360
nzgamer.com review
Soon they’ll come at you with weapons stuck into them, then they’ll start hitting you with things, and if they happened to turn while holding guns they’ll randomly pull the trigger. What makes this better than previous gun-toting parasites from other RE games is the fact that these guys don’t aim at you, they’re just pulling the trigger mindlessly. But that’s not to say that there won’t be infected creatures lining you up in their sights. You see, a lot of the infected you’ll meet aren’t as stupid as the ones in previous games. In RE6 they’re essentially humans on steroids…. creepy parasitic steroids.
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cheatcc.com review
The combat, and movement in general, have seen huge improvements since the last installment. For one, you can finally strafe. This might not seem like a big deal, since it should be standard by now, but Capcom took a while to jump on that bandwagon, so I’m thankful they finally did. The cover system has also evolved since its atrocious introduction in Resident Evil 5. It’s not perfect, but it works well enough. You can also dodge roll, run and slide, and execute a bunch of different melee and finishing moves on your unsuspecting foes.
ztgd.com review
Resident Evil 6 is truly one of the best experiences I have had with a game this year. It is just loaded with content, and playing co-op with a friend is definitely a blast. The story is well-told, and the characters are interesting. I personally like the new mechanics; it was time for RE to evolve, and Capcom has pulled it off extremely well. Each campaign feels like a game within itself, and the bonus campaign and online content will keep you occupied for some time. Resident Evil fans should be thrilled with the latest chapter and it only excites me to see where they take it next. RE6 is easily in my top games of the year, and I cannot wait to go through it again on a higher difficulty. That always speaks volumes about a game to me.
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vandal.net review
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mondoxbox.com review
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gameinformer.com review
Over the years, the tone of the Resident Evil series has morphed from a George Romero horror flick to Michael Bay summer blockbuster. That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun. The game’s minor flaws don’t hold back the decadent experience from being an unhinged, flaming rollercoaster ride.
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videogameszone.de review
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3djuegos.com review
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xboxworld.com review
Two major modes are available at launch. Agent Hunt mode is available to players following completion of the game, allowing players to jump into another players game as a monster in order to attempt to thwart their progress. This mode is well thought out, surprisingly, as you can control all kinds of creatures from the campaign and each of them has their own unique move sets. Mercenaries mode, a series favourite, also is available and sees up to two players joining a map and eliminating as many enemies as possible within a certain time period for points. It sounds simple, and it is, but it’s incredibly addictive especially if you want to climb the online leader boards. With promises to extend these modes (and add more) to six players, Resident Evil 6 has a lot of legs and should hopefully keep players entertained for a while.
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gaming-age.com review
I definitely think this is a sequel worth picking up. Just be aware that it doesn’t put its best foot forward at the beginning, there’s a forced prologue that does the rest of the game a huge disservice in a shoehorned, slow moving tutorial sort of way. And if you opt to begin with Leon’s campaign, the first chapter is similar in that the first 15 or so minutes give you some very limited options to play with. But once the ball starts rolling, you’ll find yourself in for one hell of a ride. A somewhat bumpy, uneven ride perhaps, but one that entertains far more than disappoints.
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games.tiscali.cz review
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planetxbox360.com review
Also, the quick-time events…Capcom relies on them WAYYYYY too much. Get caught by a zombie and you’re forced to tap the A button or twirl your joystick until you get free. And I mean like every time. There should’ve been an option to call upon your partner to kick them loose or, at the very least, ram them into an object to get them off. These QTE’s get naggling and, in some cases, make all the difference between life or death. It’s annoying. At least the other elements work. The shooting is lightning quick, as you can either hold down the button for accuracy, or pull off a "quick shot" to distract an enemy long enough to move in for the kill. There’s no shortage of ammo either, and some of the melee finishers, once they connect, aren’t bad. On top of that, your partner isn’t a complete idiot. They’ll aim at enemies that are in the vicinity, save you with a quick health boost (just once, though) if you go down, and barely call on you for help.
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joystiq.com review
If every idea had come together without friction, and with the aid of Capcom’s top-notch presentation, Resident Evil 6 would have been a tremendous action game. Instead, it’s a fully-featured, sloppy, frequently frustrating attempt to do well by everyone. Everyone would do well to study its anatomy, to learn what happens to a series stuck somewhere between a new life and an old body.
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incgamers.com review
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giantbomb.com review
At a glance, Resident Evil 6 is built on the basic blueprint of a good action game, swaddled in what must have been one of the most expensive productions in video game history. You could offer a lot of ifs about how to make this game better: if the fat were trimmed out in service of a shorter, tighter campaign; if the designers had drilled down more intently on one style of gameplay rather than trying to cover all of them; if the player’s core interactions with the game were simply as refined as they should have been. But in the real world, we’re left with what’s in the box. It’s hard to fathom how Resident Evil, which almost singlehandedly redefined the action genre just two installments ago, has now become such a strange, mediocre pastiche of the better games this series once inspired. What a bitter irony that is.
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destructoid.com review
Resident Evil 6 is a Michael Bay movie. There’s really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
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quartertothree.com review
In fact, it’s a sad state of affairs overall. The Resident Evil series has been on a roll, from 3 to 4 to 5 to Mercenaries to Revelations. Even the uneven Operation Raccoon City had a lot to love. But Resident Evil 6 is noisy, sloppy, busy, bloated, tedious, and ultimately too familiar to even appreciate for the usual ridiculousness. Where’s my copy of Resident Evil 5?
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