Tom Clancy’s Rainbow Six Vegas 2 is the last chance for gamers to rescue America’s sexiest city from an escalating terrorist siege that will impose heart-pounding action from beginning to end. The best are back and this time winner takes all. The highly-anticipated sequel to the recipient of numerous awards, including 2006’s Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.
GenreFirst-Person Shooters
Platforms ps3
DEVELOPER Ubisoft Montreal | PUBLISHER Codemasters | RELEASE DATE
Tom Clancy’s Rainbow Six Vegas 2 Reviews ps3
gamechronicles.com review
The teammate AI is much more intuitive than in previous games, generally responding on orders of “move†and “stack up†with due diligence. There are a times where the AI will become confused when following orders to move up or down stairwells and catwalks that extend over playable areas – almost as if the locational cursor is locking on the wrong level – but this is easily remedied by reissuing the order a couple of times (either pressing the “A†button or issuing the command verbally with the headset).
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gamecritics.com review
R6 Vegas 2 takes place at exactly the same time as the first game, telling the story of a second team of international commandos sent into Las Vegas to deal with an outbreak of rampant criminality. Many reviews have incorrectly dubbed the enemies ‘Terrorists’, but this is a misnomer, as the crimes are being committed for the promise of profit, with nary a social or political motivation in sight. Beyond the occasional message popping up to inform players where the next crime is taking place there’s little plot to speak of, although the game is nice enough to wrap up the dangling threads left by R6V’s cliffhanger ending.
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gamingexcellence.com review
Directly connected to your excellent squadmates are fantastic level designs that allow for a surprising amount of options in how to carry out your tactics. As an example, in a level taking place in a library, you can instruct your squadmates to wait at the door while you run to the roof and prepare to rappel down through the ceiling. So while your squadmates breach in with smoke or a flash and distract your enemies, you’ll jump down through the glass ceiling and take out all the enemies who never even knew you were there. It’s thrilling scenarios like these that make the game so much fun to play.
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cheatcc.com review
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gamespot.com review
The best way to cross any open space in Vegas 2 is to sprint, and that can now be accomplished with the push of a button, which is similar to what you’ve done in nearly every shooter that’s come out since Gears of War. But unlike the reckless and half-blind dash in that game, Vegas 2’s version is easier to control. It’s also more versatile because you can sprint sideways, as well as forward. However, when you see a grenade rattle on the ground in front of you, you’ll wish you could also sprint backward (you can’t); realism be damned. Sprinting is a small, minor addition to a great big game like this, but it has a major impact on Vegas 2’s pace and gameplay. It’s obviously a good thing to be able to run a little faster when you’re trying to close in on a flash-blind enemy, and it goes with the shotgun like peanut butter goes with jelly
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game-over.com review
On the topic of multiplayer, this is where the most disappointing aspect of Rainbow Six Vegas 2 lies: it only supports two-player co-op through the story mode. Don’t get me wrong, I think it’s great that the second player can drop in and out of the story at any moment, and that the story is presented in a seamless fashion without losing any key scenes of dialogue, something the original Vegas failed to do, but even the developers know you need more than two operatives to counter the terrorists because they still provide you with two additional AI squadmates. This in itself is a problem because only the host can order the AI squadmates around. It might have worked better if each player had an AI squadmate assigned to him to command but as it stands, the guest player has to have a lot of patience while the host micromanages the team. It’s just not an ideal situation.
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gametrailers.com review
Your teammate AI is intelligent enough to keep up and take cover when sent to a general area. They’re also dead shots that can clear a room faster than you ever will, and eventually they become a crutch to lean on. Even so, Vegas 2 provides the same white-knuckle, close quarters combat that makes each skirmish feel immediate, and each mistake potentially deadly.
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ign.com review
As anyone who played through the first Vegas knows, the storyline left a bit to be desired. Ubisoft spun a fairly interesting tale but then left players hanging in a mean way at the end with one of the worst cliffhanger endings we’ve seen in some time. Luckily Vegas 2 ties up all of the loose ends from the first and even fleshes out a few of the characters by providing motivations for their actions. You won’t be confusing Vegas 2 with an actual Tom Clancy theatrical release, but the story does enough to keep things interesting.
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videogamer.com review
As in the original, you are lead in a three-man squad, able to issue numerous commands to your two team-mates while in battle. A simple point and click movement command means you can tell your guys to go to any visible location, and this becomes context sensitive when you’re aiming at a useable item, such as a door that can be entered, a wall that can be climbed or a bomb that can be disarmed.
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gamedaily.com review
An experience system keeps things moving along. As you become accustomed to certain skills with your soldier, you’ll gain expertise in certain categories, making them that much stronger in the long run. Over the course of the game, you’ll earn experience points that pay off when it comes to your skills. It’s a level down from what Call of Duty 4 provides, but it’s awesome, especially with multiplayer (more on that in a second.) There are also earnable rewards assigned to your soldier, which read off like a personal roster of your accomplishments.
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gameplayer.com.au review
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giantbomb.com review
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gaming-age.com review
Unfortunately though, the overall feeling you’re left with after putting the controller down is that you’ve played a slightly beefed up version of the first game. Outside of the addition of a sprint button and the offline experience gains, not much has changed in the single player modes. As far as multiplayer goes, everything feels completely polished, but the cutback on co-op from 4 players to 2 definitely hurts, and doesn’t make a lot of sense considering you can still 4-man Terrorist Hunt. The whole package feels like it should have contained a bit more, but since the foundation it’s based off of is so solid, you can’t really complain about the core gameplay. I’d only suggest picking it up for the multiplayer aspect, and if you don’t have any interest beyond the single player campaign then it marks itself as a rental at best.
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gameshark.com review
The only problem is that your computer-controlled team members don’t always respond in the most prudent or timely manner. Commands occasionally need to be given more than once before they’re executed, which can be problematic during a time-sensitive situation. Even worse, teammates regularly exhibit a lack of self-preservation, especially when moving to a location following an order. It isn’t uncommon to have your team move to cover only to watch them stand up next to it in the line of fire. These shortcomings shade an otherwise functional mechanic that works a majority of the time; in fact, you’d be hard-pressed to deal with many of the campaign’s scenarios without the aid of your team. It’s only because they work so efficiently through most of the game that when they don’t immediately respond to a command or act imprudently it sticks out.
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gameplanet.co.nz review
The coop campaign mode is extremely challenging and fun to play, yet the best experience to be had with games like Rainbow Six Vegas 2 still resides online in the 16 player lobbies via multiplayer. This is undoubtedly where the true test of your skill will take place (and in some cases, your patience as well).
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gamerevolution.com review
Respawn again, and this time through you kill the first terrorists and fling a grenade at the hidey-hole that you already know contains a hiding terrorist. Then something else happens and you die again. It is extremely rare to get past two checkpoints in a row without dying lots of times. But with each death, you learn something more about the terrorist positions and tactics until, the fifteenth time or so, you bust in like a superhuman mind-reading, terrorist insane-o-flex psychopath, able to know exactly where each terrorist is and when each new terrorist will enter the room. This was something of an encumbrance in the first game, and it is doubly fatiguing in the second.
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