Frightening previewers since this year’s PAX East, where some attendees were so startled that they jumped through the booth, Outlast follows investigative journalist Miles Upshur as he explores Mount Massive Asylum with his trusty night-vision camera, hoping to break the story of his life. But his story – and his life – is quickly put in danger as he discovers a mystery that walks a terrifying line between science and religion, nature and something else entirely…
GenreAction
Platforms pc
DEVELOPER Red Barrels | PUBLISHER Codemasters | RELEASE DATE
Outlast Reviews pc
gamingtrend.com review
The Dark Descent. What’s most amazing is that very few of the scares felt cheap, or unearned. Red Barrels have done a fantastic job combining an intensely disquieting setting, a unique visual look, and an incredibly effective camera gimmick to ensure that nobody escapes Mount Massive without a few nightmares.
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atomicgamer.com review
Outlast offers a lot for the $20 that the developers are asking: great visuals, a decent story, some solid scares, plenty of checkpoints, and a little bit of openness in both exploration and in dealing with the enemies that can’t be fought back against. When put together, this ensures that the game is primarily dealing with fear and not anger, and it’s keeping you moving forwards to see more of the horrors of the Mount Massive insane asylum.
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destructoid.com review
When I finished my journey through Mount Massive, a wave of relief washed over me. I was free from the asylum, able to turn on the lights, take off my headphones, and not jump every time I saw a shadow. But as I soaked away in the bath, washing off the sweat and stench of fear, I heard the floor creak. It sounded just like the old floorboards in the asylum. I knew it was just my flatmate wandering about, but I couldn’t help looking at the door, expecting to see a knife, and I wondered if I could fit my flabby, naked body through the tiny window of my bathroom, and just leg it down the street.
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joystiq.com review
If most games are measured by how many times they can be replayed, true horror games can be measured by how many times its players want to stop playing. Those moments when the stress of running and hiding and worrying about every single little sound become too much, and the paranoia eats away at your sanity until you feel trapped. You want to quit – to escape – but you can’t, because you have to get out of the asylum, to see it through to the end. Outlast perfects this self-inflicted madness in every area of its design, and it’s absolutely petrifying. I love it.
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gamefront.com review
I spent most of Labor Day weekend playing Outlast in short bursts, and even late in the game, it had the ability to get my blood racing and my spine tingling. It’s possible that by the end, Outlast does, in fact, slightly outlast its mechanics and AI, but the novelty of running and hiding and its phenomenal, no-holds-barred presentation definitely make up for it. This is a gross, scary, disturbing game: you should play it.
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edge-online.com review
And that balance is key to Outlast’s success. While there’s rarely any let up in the tension, it always feels like you’re in the hands of a developer at the top of its game, revelling in making the player uncomfortable, but never forgetting to delight at the same time. Outlast’s combination of stealth, platforming and horror is exceptional, the benefits of the diverse experience of its highly talented development team always in plain sight.
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venturebeat.com review
I can’t say that Outlast is a “fun†game. It’s stressful and terrifying in a way that most recent horror games can’t match. The frights found in Outlast are nothing new. I’ve seen them in other horror games and movies many, many times. I’m jaded, I told myself. This stuff shouldn’t affect me — but it did. Other reviewers might tell you to play it in the dark with headphones on to get the full effect. I say play it in a brightly lit room surrounded by pictures of kittens. The heart can only take so much
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thunderboltgames.com review
Outlast’s horror isn’t for everyone and you’ll get what you put in. Lights off and headphones on is a must. Allow yourself to fall deep in Red Barrels’ asylum and the reward is a frightening descent into the bowels of man’s search for greatness. The sound design is exceptional – even more so when considering this is a lower budget production – and the weight of the world is tight. If you adored Monolith’s Condemned this will be the surprise hit of 2013.
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vandal.net review
No Synopsis Available
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pcgamer.com review
The most important question: is Outlast scary? Hell yes. It can feel overdone at times, such as during a chase, when loud, nerve-jangling music, the sound of your own panicked breath, and the growls of your pursuers all merge into one big, sloppy noise. In its quieter moments, however, Outlast can be terrifying, with subtle scares, wonderfully timed surprises, and a crushing sense of dread accompanying you as you inch through the darkened corridors, waiting for something – anything – to happen.
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eurogamer.net review
Despite these hubs – and some clever level design that gives the illusion of space – progress in Outlast is linear. There’s little chance to branch off the main path and explore – but that’s for the best. Stop and peer too long into Outlast’s gloom and you’ll see the zips on the monster costumes. Take it at at speed and you’ll find a haunted house worth visiting.
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metro.co.uk review
Outlast’s problem is that it’s a much shorter game stretched out way beyond its merits. Much like the sequel to Slender less is most definitely more and Outlast should have either had the sense to cut its running time or introduce more gameplay elements to justify the unusually high asking price (for an indie game.
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gameblog.fr review
No Synopsis Available
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