Reckoning is a single-player RPG that sets players on a heroic journey to unlock the mysteries of Amalur. Amalur is a magical world, filled with strange landscapes, exotic cities, colorful characters and terrifying creatures.
GenreRole-Playing
Platforms pc
DEVELOPER Big Huge Games | PUBLISHER Codemasters | RELEASE DATE
Kingdoms of Amalur: Reckoning Reviews pc
guardian.co.uk review
Amalur’s mythology has been painstakingly constructed, the storytelling is well paced and the gameplay just the right blend of skillful and instinctive.
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cheatcc.com review
Although the combat truly shines brighter than any other RPG in the past, Kingdoms of Amalur: Reckoning is still an immensely robust adventure with hundreds of hours of content. Considered an open world experience, Reckoning is more bound to parameters than you’d think. You won’t be able to, for instance, finish the tutorial dungeon and immediately set your auto-run to the other end of the continent. Instead, each zone is contained, with a few narrow paths leading to adjoining areas. However, each of these zones is a relatively circular free-roaming environment, so you’ll never feel like you’re being guided down a narrow corridor. Within each region you’ll find many towns, or perhaps a city, each offering you a place to relax, shop, ply your trade, or take up a plethora of quests. While some will inevitably feel like fetch or kill quests, there’s enough lure and promise of rewards to keep you interested in every one.
tentonhammer.com review
Voiceover should have been the value added portion of the story experience. Throughout development, Big Huge touted the game’s 30,000 lines of dialogue (despite a mute protagonist) and VO direction as a strength of the game. Instead, too few actors covering too many parts, but overdone accents, neighborly-sounding Tuatha foes (did the ghost of Mr. Rogers voice these guys?), and a general lack of grit and gravel in voices (coupled with the facial animation problems mentioned above) – all of these frequently take away from an otherwise compelling story experience.
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gamingxp.com review
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gamer.nl review
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gry-online.pl review
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pcgames.de review
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atomicgamer.com review
Kingdoms of Amalur is good, but it offers an uneven experience. There’s a wealth of exciting combat and unique RPG options, but it takes place with characters that are largely forgettable in a world that just isn’t terribly interesting. The game’s biggest failure is its inability to bring the strengths it has together, as it needs an interesting premise or plot to pull together fighting and RPG systems and truly motivate players to keep going. Games like Dark Souls, The Witcher 2, and Skyrim all have their flaws, but they overcome their problems with a charm that Amalur struggles with throughout nearly the whole game. This one’s worth your time if you’ve got sixty bucks and several dozen hours to spare, but if you’ve still got an itch to play another action-RPG released in the last year or so, scratch that itch before you make the jump into Amalur.
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gamespy.com review
Deep RPG elements combined with the intuitive action mechanics immediately establish 38 Studios and Big Huge Games as a duo to be reckoned with (sorry, couldn’t resist). Like its reanimated main character, Reckoning starts slow and creaky, but give it a chance. Once you start sampling its many action-role-playing flavors, you’ll discover a new franchise that delivers like a series that has been polished and tweaked for years.
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gamestar.de review
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everyeye.it review
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