Fable: Heroes is an XBLA game due this spring, although we’re not actually supposed to know that. It was apparently announced at Microsoft’s Spring 2012 Showcase in San Francisco, then reported on by Gamasutra in a piece that has subsequently had all reference to the game removed. This can only lead us to the conclusion that information about the game must be under embargo.
GenreAction
Platforms xbox360
DEVELOPER Lionhead Studios | PUBLISHER Codemasters | RELEASE DATE
Fable Heroes Reviews xbox360
ztgd.com review
A game with great local and online multiplayer, two versions of the main game and a fun and unique upgrade system, Fable Heroes does a great job of keeping you entertained, whether you are young or old. Just a word to the wise, make sure you play the end credits, the boss battle is awesome.
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mondoxbox.com review
No Synopsis Available
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oxm.co.uk review
Levels are fiercely linear as you move from one spawn point to another, and when things get really hectic it can be pleasantly difficult to tell who’s who, as friend and foe come together in a huge good-natured muddle in the centre of the screen. Rather than imposing a little more structure on the fighting, additional complications merely add to the churn. Downed enemies spill coins that you can then vacuum up, bringing a greedy touch of competition to the standard co-operative battling, while chests offer treats, such as speed boosts and points multipliers, or tricks, like a shrinking
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strategyinformer.com review
Fable Heroes is not without its technical limitations however, and some of them are certainly worthy of a mention. The camera (tricky to master in any game that allows four players to roam as they like) is particularly bad on some stages, with players frequently getting stuck off-screen or simply not able to figure out where they should be. Compounding that are visuals that get incredibly busy from time to time, making it difficult to even tell whereabouts your character is amidst the carnage. The menus and main interface can also be strangely laggy, with the frame rate noticeably dipping from moment to moment dependant on how busy the action gets.
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venturebeat.com review
Meanwhile, Lionhead chose to handle character death in a way that might be the cleverest idea in the game. Players who run out of health don’t disappear or even stop fighting. They stick around as ghosts and keep slugging away with the rest of the party. (Apparently they’re the kind of ghosts that can still interfere with the corporeal world, using hammers.) So why does it matter if you live or die? Well, ghosts can fight…but they can’t grab loot. Dead players don’t get to snatch more coins until they find a health power-up and bring their bodies back.
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darkzero.co.uk review
While the game is enjoyable, I can only see fans of the Fable series – well, maybe not the ones who hated Fable III – really playing this game more than once. In terms of extras, there’s a few production pictures, but nothing really notable. It’s just deep enough to justify multiple playthroughs, and any gold you acquire here can be transferred to Fable: The Journey when it’s released this fall. Even then, you might grow tired of this game – there are only eight or so levels and about as many mini-games/boss fights. But for 800 Microsoft points, it’s worth checking out. If you are a fan of the Fable series and know a few friends who enjoy party-games, have at it. It’s not the golden goose by any means, but, for what it is, this Fable will do.
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oxmonline.com review
The fun lasts only about an hour before the game is over, although the ability to play in Dark Albion (the same Albion, but with tougher enemies and niftier visuals) extends the action. Unfortunately, you just don’t get much for your $10 — and a laggy online experience doesn’t help either. The main reason to play? You’ll be able to transfer gold earned here to your Fable: The Journey character.
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spaziogames.it review
No Synopsis Available
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meristation.com review
No Synopsis Available
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g4tv.com review
Playing solo–with three AI partners–is a slog, but competing for coins, playing mini-games, and beating the stuffing out of minions and bosses alongside a buddy does provide plenty of button-mashing fun that’ll also net some easy Achievements. And, at the very least, your accumulated riches can be transferred to Fable: The Journey when it arrives later this year.
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eurogamer.net review
By turns clumsy and clever, annoying and addictive, Fable Heroes isn’t as different from the series that inspired it as it initially seems to be. It turns out one of the golden rules of being Albion’s king also applies here: surround yourself with good people and you’ll enjoy yourself all the more.
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digitalspy.com review
Perhaps the optimal condition is that of a Fable fan parent, finally able to share Albion – from cosy Bowerstone to frozen Mistpeak – with their child. However, those without deep fondness for the series or youth’s love of repetition will tire of it before long.
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edge-online.com review
There’s a familiar humour to Fable Heroes, twinned with enough detail and cameos to ensure that this use of Lionhead’s premier brand is more than just a cash-in. But in a sense that’s the issue: Fable Heroes’ appeal is all Fable, rather than its elaborations on the well-worn, side-scrolling brawler. Played in a group, there’s a knockabout charm in vying to emerge the victor, but unlike those gold coins there’s not quite enough longterm value beneath the outer sheen.
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videogamer.com review
Fable Heroes is a bright and bouncy game marred by the fact you’ll spend most of your time with it thinking of other, better games. It’s one of the most painful types of disappointing game because it’s very clear that it could have been something so much better, but this sodden and poor treatment of a co-op baddie-thwacker ensures Fable Heroes never manages to become the fun game it deserves to be.
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eurogamer.it review
No Synopsis Available
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gamesradar.com review
Lionhead’s attempt to create a quirky multiplayer experience through Fable Heroes results in a game that attempts to please everyone, and instead, falls flat. Despite its familiar setting and cute puppets, it’s tedious and boring, and misfires on multiple fronts. When a game fails to take risks and carve out its own identity, it undoubtedly shows. Fable Heroes aspires to get your bucks, but it’s a game with very little “bang†going for it.
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cheatcc.com review
And, in general, a lack of polish is the takeaway here. It’s probably best illustrated in the Gravestone level, in which my co-op buddy and I played through and found the end-level minigame to be an endless survival challenge; last player standing won the top prize (all of the minigames were competitive in the manner, and gold collected during a level is not shared, much like rupees in the Four Swords Zelda spin-offs). After our A.I. partners were knocked out, we spent almost four minutes of dreadful monotony slaying pumpkin-headed Hollow Men until, finally, one of us decided to commit suicide against an exploding pumpkin head. A game should have compelling enough gameplay that a standoff is tense and enjoyable, not dull and monotonous to the point of drudgery.