Presenting a brand new take on the puzzle genre, echochrome ii introduces a unique twist on gameplay that lets players use pure imagination to solve puzzles by controlling light and shadows. A follow-up to the original PlayStation Network hit, echochrome, echochrome ii introduces the PlayStation Eye camera and PlayStation Move motion controller to the series, offering a brand new experience to fans of the action/puzzle genre.
GenrePuzzle
Platforms ps3
DEVELOPER Sony | PUBLISHER Codemasters | RELEASE DATE
Echochrome 2 Reviews ps3
digitalchumps.com review
echochrome ii is all about using light to manage shadows so that you can achieve your goal. The goals vary depending on which of the three game modes you are playing, but how you play remains nearly identical from mode to mode. Whereas the first game relied on shifting the game world to create paths, and echoshift used time manipulation, echochrome ii requires that you create and manipulate shadows. This is done by moving the PS Move controller, which acts as a flash light. Each stage has a series of shapes like stairs, rectangles, and spheres. These shapes cast different shadows depending on how you angle the light, i.e. controller, towards them.
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vandal.net review
No Synopsis Available
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nzgamer.com review
There are a range of different shapes to navigate: scissory staircases, ledges with holes in them (that cause the figure to drop to the next level or, if you are unlucky, off the screen), and doorways that can lead from one place to another – if they are lined up correctly. Small circles act as a barrier if they are located at body height; if slightly submerged beneath a flat surface however, they act as a springboard to launch the figure up and out into the air – and hopefully on to a higher level. As you move the light source these shapes’ shadows will stretch and merge, or part, and reveal different characteristics to make use of – depending on the angle of the light.
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playstationlifestyle.net review
echochrome ii‘s music is very similar to the first game, mainly the orchestral strings, but it feels fresher and livelier. Bubblier even. While it totally fits the game and adds to its appeal, similar to the original echochrome, the music loops across each level and even fans of the style will eventually get tired of the repetition. Also like the first game, echochrome ii lets you upload the footage of your stage to YouTube. Interestingly though, you can also choose to upload footage of yourself behind the actual stage. It seems like a neat concept, but the PS Eye isn’t that great of a camera and with the level of thinking required for some of these levels, looking good on camera will be the last thing on your mind.
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totalplaystation.com review
echochrome ii represents a very careful way of handling a sequel. Clearly the old perspective-based mechanics — even the ones used again on the PSP with echoshift weren’t so precious they couldn’t be tossed out in favor of something different. This is, absolutely different, and thanks to ultra-simple execution, it’s more engaging, more easy-to-grasp and more rewarding as a whole than the first game was. Here’s hoping it gets just a bit more community support than the original, because there are some brilliant puzzles waiting to be dreamed up.
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gamefocus.ca review
Exits are created by properly adding a circle shadow over vertical block shadows. Some levels have only one possible exit and as you progress through the game, the ability to create more than one potential exit does allow for some interesting decisions for the solver.
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1up.com review
The Move controller works brilliantly within the confines of the game, and echochrome ii is one the first franchises that’s made wholly better by the inclusion of PlayStation’s motion-sensing peripheral. Like the first game, a collection of suspended blocks and stairs create the game environment. Instead of placing the figurine directly on said blocks, the character walks along their projected shadows.
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gaming-age.com review
I really liked the original echochrome and I can definitely say that I now prefer echochrome ii. It’s a little easier to grasp and thanks to the PlayStation Move controls, more enjoyable in a casual, pick-up-and-play kind of way.
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gamespot.com review
The look and feel are close to those of the original game–aesthetically spare, elegantly presented–but this time, the platforms shifting around the game’s ambling mannequin character aren’t made of lines and tricks of perspective but of the shadows cast by blocks suspended in midair and illuminated by a virtual flashlight: the Move controller. The character automatically walks to and fro along the shadow platforms, following whatever route you make available by adjusting the angle of the light. By shifting the shadows with the Move controller, you line up platforms to create a path to the exit.
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gameinformer.com review
Players who are not bothered by the flaws in Echochrome II’s mechanics will get their money’s worth. Beating the main sequence of levels takes hours in the regular escort mode. Triple that time or more to clear it in paint mode (where you have to guide your little guy to touch a certain percentage of blocks on the level) and echo mode (where you have to collect several echoes of yourself, much like in the first game). Connect your PS3 to the Internet, and you can spend even more time with the robust creation and sharing tools. Creating interesting levels with this ruleset is a major challenge, but so is using the often-clumsy LittleBigPlanet tools and that community still delivered tons of fascinating content.
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ign.com review
A PlayStation Move game, Echochrome II isn’t a simple sequel. Here, the PlayStation Move is a flashlight and there are some three-dimensional blocks on the screen. You point the light at the blocks, and this creates a shadow on the wall behind the structure. Our wireframe man is a shadow back there, and he’s walking around on the shady shapes you’re creating. You need to guide him to the goal by creating paths for him.
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videogametalk.com review
The simplicity of the game is obvious from the start, even if you haven’t played the original. The little shadow man walks along the path that you manipulate and create with the angle of the light source. The earlier levels are projected on a flat surface, but latter levels step up the challenge with wall corners and other objects that become an interactive part of the environment. There are several ways to complete the level most of the time, but you have to be careful to keep the walking character on the path otherwise falling to your death happens frequently.
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metro.co.uk review
The concept is similar to Wii game Lost In Shadows (which was predictably ignored to death at retail last Christmas) but here used for a purebred puzzler rather than an action hybrid. Certainly echochrome ii isn’t shy about piling on complications beyond the central gimmick, with a number of colour-coded blocks all having different uses
eurogamer.pt review
No Synopsis Available
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