Dragon’s Dogma is Capcom’s take on the RPG genre, marrying the giant monster slaying gameplay of Shadow of the Colossus and the open world of the Elder Scrolls series.
GenreRole-Playing
Platforms xbox360
DEVELOPER Capcom | PUBLISHER Codemasters | RELEASE DATE
Dragon’s Dogma Reviews xbox360
gamer.no review
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gamerevolution.com review
This might sound like an overly forced way to inject a pseudo-multiplayer mode, but it’s integrated extremely well. Whenever your main pawn is hired by another player, he or she returns with extra goodies, experience, and rift crystals that are mainly used to hire pawns who are higher than your level. At the same time, since these hirelings don’t earn experience like your main pawn, you need to search for new hirelings often. It’s a mutually beneficial system that involves you without wringing your neck.
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nzgamer.com review
Added to the repetitive chatter, is the rather sparse narrative and lack of any real character development. Although the set-up, the first encounter with the dragon, is dramatic and interesting, in the end it feels more like a reason to wander around fighting cyclops (damn, what is the plural for cyclops – cyclopses, cyclopsi, cyclei?) and giant lizards. Add to this the lack of any memorable NPC’s, the way you’re encouraged to swap out secondary pawns whenever you get the chance, and a main character the does not speak, what you end up with is a fractured story that’s not really engaging.
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gry-online.pl review
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ausgamers.com review
Persist, however, and the evolving nature of the game comes to fruition. Pawns start to learn things about the world and enemies and put that knowledge into action, your character grows ever so slightly stronger and the slow burn of the main story inches you ever closer to more exhilirating battles with a variety of mythical creatures. Dragon’s Dogma gives back equally what you put in, but with so many great titles vying for attention right now such an investment is something that must be actively nurtured. Massive, meandering and full of menace, Dragon’s Dogma ambushes you from the darkness and attempts to remove your still-beating heart. Are you going to let it?
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multiplayer.it review
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insidegamingdaily.com review
It may not be saying much but Dragon’s Dogma is the ballsiest, most ambitious thing Capcom has attempted in years. Not in any genre-redefining ways, mind you, but some substantial tweaks to a familiar formula breathe an often-lost sense of wonder into the game. Some of its more unforgiving mechanics may test your patience but if you can find it in you to leave your baggage at the door, Dragon’s Dogma will deliver an exciting level of freedom.
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vandal.net review
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gameinformer.com review
Dragon’s Dogma is an unconventional game for Capcom, and action/RPGs in general. Combat feels like a necessary part of the game’s design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you’re talking about an open-world game, I can’t think of higher praise.
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digitalchumps.com review
Some aspects of the gameplay and presentation do feel a little clunky and unpolished, though, but I haven’t experienced anything to this point that would keep me from continuing play. Visually, there is some clipping and even tearing as you move about the camera, and I was surprised at how short the draw distance is as well. While you can see static structures off in the distance, many objects do not even appear until you get within what feels like twenty or thirty feet of them. On the positive side, I thought the gameplay changes and presentation changes that occurred from night to day were quite nice. Certainly not a first for the genre, but it’s something that does immerse you a little bit more.
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extremegamer.ca review
On a bright note, Dragon’s Dogma nails the technical issues that other open-world action RPGs typically flounder on. It’s refreshing to play an open-world RPG where you don’t have to worry about game breaking bugs and glitches or having your save game ruined because it grew too large. Bugs are found here and there, but not at the level and quantity that Bethesda’s RPGs typically carry at launch. So hats off to the Dragon’s Dogma team for creating an open world RPG that won’t have you making a thousand saves out of fear and paranoia.
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videogameszone.de review
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canadianonlinegamers.com review
Dragon’s Dogma is not a perfect game by any means. It has some pretty obvious flaws, and some mechanics may be a turn off to certain gamers. That being said, with its creative ideas, and in spite of its problems, Dragon’s Dogma manages to serve up a great fantasy RPG gaming experience that most fans of the genre should enjoy.
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quartertothree.com review
Look, kid, the bottom line is that you’ve got this misguided notion that you’re building time and space instead of a videogame experience. We need to get away from that way of thinking. We want to make it easy for the consumer, we want to minimize the pain points, we want to remove obstacles, we want to set up velvet ropes that guide the player to fun. We’re a AAA publisher making AAA games. But this thing you’ve made here? Right now, it plays like something Capcom would publish.
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telegraph.co.uk review
It’s a highly unusual game. Had some of the design flaws been fixed, this could comfortably be the best action RPG we’ve ever seen. Instead, its quirks and issues hold it back, but only to a degree. You can see what’s wrong with it, you can grind your teeth and wish they’d fixed it up a little, but somehow, despite its issues, Dragon’s Dogma begs you to love it, and you do. For every liberty it takes with the player, it throws something fantastic your way, for every annoyance it pleasantly surprises you, and with every misstep your pawn’s there, waiting to catch you, brush you off, and snidely remark ‘We’ve only just begun, master’. Over, and over, and over. Dragon’s Dogma is one of those rare games which is brilliant, broken, amazing, infuriating, and one you absolutely, unquestionably have to play.
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oxmonline.com review
Dragon’s Dogma has its merits, but for every great idea there’s a design fumble that just leaves you scratching your head. Though it’s technically sound, the game lacks the spark to elevate it beyond a “sometimes fun, mostly mediocre†experience. Much like the main character’s chest cavity, this RPG ultimately feels hollow, with no real heart.
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gamereactor.se review
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giantbomb.com review
There’s so much to like about what Capcom gets right with Dragon’s Dogma that it makes the missteps utterly heartbreaking. The combat has enough depth and variety to keep you interested for the duration of the story and beyond, but in terms of what might have been, what should have been, Dragon’s Dogma falls gut-wrenchingly short.
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gamereactor.dk review
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joystiq.com review
I did have one or two of genuinely fun experiences in Dragon’s Dogma; exploring the temple to the water god was atmospheric and exciting and the Gransys countryside occasionally provided some fairly interesting vistas, but any brief flickers of fun I came across were consistently extinguished by the game’s oppressive flaws.
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