Devil May Cry returns under the development of Enslaved and Heavenly Sword developers Ninja Theory, who’ve sought to reimagine Dante as a much younger guy with black, instead of white hair. Like the previous Devil May Cry games, DmC arms Dante with a sword and a pair of guns which he can use to perform a wide variety of combo attacks.
GenreAction Adventure
Platforms ps3
DEVELOPER Ninja Theory | PUBLISHER Codemasters | RELEASE DATE
DMC Reviews ps3
giantbomb.com review
I brought no personal baggage to Ninja Theory’s take on Devil May Cry, having played and enjoyed the original game way back when but then steering clear of the series after its poorly received second entry. Whether you’re a longtime fan (with an open mind) or a total newcomer just looking for a solid character action game, it’s hard to imagine anyone feeling overly dissatisfied with this new game. It’s almost wholly successful at what it tries to do, and seems like the start of a promising new direction for what was otherwise a nearly forgotten franchise.
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ausgamers.com review
Like a Whitman’s sampler variety is the spice of death. Stick to your favourites to get the job done or try a little bit of everything as you go for that elusive SSS rating. The second you knock out the campaign I dare you not to mosey on back for another round to try your newer toys or find all those hidden collectables. It screams replayability and I just can’t wait to get back to it. In fact, screw you guys, I’m off to play it now…
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cheatcc.com review
Actually, the platforming is more like puzzle-platforming in this game, tasking you with using your weapons and abilities to make a path forward. This is a good thing because the game’s controls don’t really suit the "jump on this platform without overshooting it" style of platforming. In the rare instances where this is necessary, you will find yourself misjudging distances here and there, but the platforming segments never last long enough to break the pacing of the game. In fact, the "kill all the enemies to move on" segments tend to break the game’s pacing more than anything, but you can always make your own fun in these segments by trying to work your way up to an SSS combo. Players who like exploration will also be able to go off the beaten path to find hidden collectibles in out-of-the way places as well.
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psu.com review
No Synopsis Available
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digitalchumps.com review
DmC on the whole gets most everything right, though. And after the credits roll, there is reason to go back. For completionists, there are other keys, secret missions, and trapped souls to find. There are also additional upgrades you can unlock. The Son of Sparda difficulty mode is unlocked that promises mixed enemy tactics and placement. Beyond that are three other modes that just sound too brutal to be worth playing, but hey, some folks will pursue them. These include Dante Must Die, Heaven Or Hell, and Heaven And Hell modes, the latter two drop Dante’s health down to a single-hit kill. Additionally, you can chase leaderboards on a mission-by-mission basis or go to the PS Store to purchase new skins for Dante and your weapons (you can actually do this at anytime, not just after the first play-through).
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gameinformer.com review
The last few missions aside, the mechanics, gameplay, and environments in Devil May Cry are exactly what I wanted. A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat. Maybe this version of Devil May Cry will need rebooting in another 12 years, but for now, I can’t wait to see what’s next for Dante.
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psxextreme.com review
DmC: Devil May Cry is a rambunctious, thrilling, attitude-laden thrill ride. The design is slick and highly effective, the presentation is vintage DMC (while adopting a fresh flair), the combat offers fantastic variety and endless entertainment, and the story is a big improvement. The latter can still let you down, especially toward the end, the visuals are slightly disappointing strictly from a technical standpoint, and the bosses are underwhelming. But the end result is a fantastically enjoyable, can’t-put-the-controller-down brawl-fest, and that’s precisely what the fans want. Right?
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gamingxp.com review
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playstationlifestyle.net review
The campaign took me somewhere in the ballpark of ten hours to complete, but that was on one of the easier difficulty settings. If you want a real challenge, you’ll want to play through the game several times, unlocking even harder play options with each successful completion of the campaign. In this way, you could easily spend over fifty hours with this game should you be up for the challenge, and there’s absolutely no reason why you shouldn’t be if you’re a fan of the franchise
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gamer.nl review
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nzgamer.com review
Ninja Theory have been faithful to the original games, but still added enough of their own lick of originality to warrant the return. While there have been a few decisions that fans will disagree with, their stylish reboot of a beloved franchise is worthy of your hard-earned pennies if you enjoyed the original, or games like God of War and Bayonetta.
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insidegamer.nl review
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gaming-age.com review
But these issues aren’t quite what I’d dub major. There’s some annoyance to be had with the cutscenes, loading, and platforming bits, but the core action gameplay that’s become synonymous with Devil May Cry still stands out as some of the best in the business. It’s not Devil May Cry 3, and it’s a pretty big departure from 4 even, but if approached with a fresh point of view and with a willingness to try something different, I’m willing to bet that most will have a lot of fun with DmC. It borrows enough familiar elements that it doesn’t entirely alienate long-time fans, but at the same time this feels like an entirely new experience. This might not be the Dante you know and love, but I really think this is a reboot with potential.
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eurogamer.es review
Ninja Theory ha sido valiente en todos los sentidos, y la jugada le ha salido bien. Sin dejar de ser lo que siempre ha sido Devil May Cry este supone un buen repunte en esto de los infiernos y los demonios. Ya estábamos hartos de la tÃpica ambientación y el tÃpico conflicto; DmC ofrece un nuevo infierno y unos nuevos enemigos -hasta un nuevo protagonista-. Además abre la veda de Hack & Slash para este año, y ha dejado el listón bastante alto. Pero todo lo valientes que han sido en Ninja Theory en cuanto a lo visual, tendrÃan haberlo sido también en cuanto al diseño. DeberÃan haber abierto un poco más sus miras en este aspecto, que ha quedado impasible ante el evidente paso de los años.
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eurogamer.de review
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